Fixed an error in Vector3.BezierDerivative in mono module
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@ -265,7 +265,7 @@ namespace Godot
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return new Vector3(
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Mathf.BezierDerivative(X, control1.X, control2.X, end.X, t),
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Mathf.BezierDerivative(Y, control1.Y, control2.Y, end.Y, t),
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Mathf.BezierDerivative(Z, control1.Z, control2.Z, end.Y, t)
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Mathf.BezierDerivative(Z, control1.Z, control2.Z, end.Z, t)
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);
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}
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