Fixed an error in Vector3.BezierDerivative in mono module

This commit is contained in:
朱力 2023-10-02 15:00:05 +08:00
parent 0ca8542329
commit bceba81b54
1 changed files with 1 additions and 1 deletions

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@ -265,7 +265,7 @@ namespace Godot
return new Vector3( return new Vector3(
Mathf.BezierDerivative(X, control1.X, control2.X, end.X, t), Mathf.BezierDerivative(X, control1.X, control2.X, end.X, t),
Mathf.BezierDerivative(Y, control1.Y, control2.Y, end.Y, t), Mathf.BezierDerivative(Y, control1.Y, control2.Y, end.Y, t),
Mathf.BezierDerivative(Z, control1.Z, control2.Z, end.Y, t) Mathf.BezierDerivative(Z, control1.Z, control2.Z, end.Z, t)
); );
} }