Expose methods for screen-space transforms
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@ -355,6 +355,13 @@
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Returns the mouse's position in this [CanvasItem] using the local coordinate system of this [CanvasItem].
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</description>
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</method>
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<method name="get_screen_transform" qualifiers="const">
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<return type="Transform2D" />
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<description>
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Returns the transform of this [CanvasItem] in global screen coordinates (i.e. taking window position into account). Mostly useful for editor plugins.
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Equals to [method get_global_transform] if the window is embedded (see [member Viewport.gui_embed_subwindows]).
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</description>
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</method>
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<method name="get_transform" qualifiers="const">
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<return type="Transform2D" />
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<description>
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@ -417,6 +417,19 @@
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Returns the position and size of the control relative to the top-left corner of the parent Control. See [member position] and [member size].
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</description>
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</method>
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<method name="get_screen_position" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the position of this [Control] in global screen coordinates (i.e. taking window position into account). Mostly useful for editor plugins.
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Equals to [member global_position] if the window is embedded (see [member Viewport.gui_embed_subwindows]).
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Example usage for showing a popup:
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[codeblock]
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popup_menu.position = get_screen_position() + get_local_mouse_position()
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popup_menu.reset_size()
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popup_menu.popup()
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[/codeblock]
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</description>
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</method>
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<method name="get_theme_color" qualifiers="const">
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<return type="Color" />
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<argument index="0" name="name" type="StringName" />
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@ -220,6 +220,7 @@
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If [code]true[/code], the viewport will not receive input events.
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</member>
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<member name="gui_embed_subwindows" type="bool" setter="set_embed_subwindows_hint" getter="get_embed_subwindows_hint" default="false">
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If [code]true[/code], sub-windows (popups and dialogs) will be embedded inside application window as control-like nodes. If [code]false[/code], they will appear as separate windows handled by the operating system.
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</member>
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<member name="gui_snap_controls_to_pixels" type="bool" setter="set_snap_controls_to_pixels" getter="is_snap_controls_to_pixels_enabled" default="true">
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If [code]true[/code], the GUI controls on the viewport will lay pixel perfectly.
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@ -3224,6 +3224,7 @@ void Control::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_custom_minimum_size"), &Control::get_custom_minimum_size);
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ClassDB::bind_method(D_METHOD("get_parent_area_size"), &Control::get_parent_area_size);
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ClassDB::bind_method(D_METHOD("get_global_position"), &Control::get_global_position);
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ClassDB::bind_method(D_METHOD("get_screen_position"), &Control::get_screen_position);
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ClassDB::bind_method(D_METHOD("get_rect"), &Control::get_rect);
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ClassDB::bind_method(D_METHOD("get_global_rect"), &Control::get_global_rect);
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ClassDB::bind_method(D_METHOD("set_focus_mode", "mode"), &Control::set_focus_mode);
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@ -866,7 +866,6 @@ void CanvasItem::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_on_top", "on_top"), &CanvasItem::_set_on_top);
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ClassDB::bind_method(D_METHOD("_is_on_top"), &CanvasItem::_is_on_top);
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//ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform);
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ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width"), &CanvasItem::draw_line, DEFVAL(1.0));
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ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false));
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@ -899,6 +898,7 @@ void CanvasItem::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_viewport_transform"), &CanvasItem::get_viewport_transform);
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ClassDB::bind_method(D_METHOD("get_viewport_rect"), &CanvasItem::get_viewport_rect);
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ClassDB::bind_method(D_METHOD("get_canvas_transform"), &CanvasItem::get_canvas_transform);
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ClassDB::bind_method(D_METHOD("get_screen_transform"), &CanvasItem::get_screen_transform);
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ClassDB::bind_method(D_METHOD("get_local_mouse_position"), &CanvasItem::get_local_mouse_position);
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ClassDB::bind_method(D_METHOD("get_global_mouse_position"), &CanvasItem::get_global_mouse_position);
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ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasItem::get_canvas);
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