From bd2cad52edbcec37fd47f35ca20a2fe13820e54f Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 7 Nov 2023 23:20:45 +0100 Subject: [PATCH] Comment the shader template light function by default This is a minor usability tweak. The light functions replace the default ones, so even if empty they will avoid the current shader to have proper lighting and users will have no idea why. Code was changed to have the shader function commented by default, indicating that uncommenting replaces the default function. (cherry picked from commit c430ff2396d1f7372c88a8ea080ecbf94a43fc9e) --- editor/shader_create_dialog.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp index 28776cbddc7..e5851d9333e 100644 --- a/editor/shader_create_dialog.cpp +++ b/editor/shader_create_dialog.cpp @@ -175,9 +175,10 @@ void fragment() { // Called for every pixel the material is visible on. } -void light() { +//void light() { // Called for every pixel for every light affecting the material. -} + // Uncomment to replace the default light processing function with this one. +//} )"; break; case Shader::MODE_CANVAS_ITEM: @@ -190,9 +191,10 @@ void fragment() { // Called for every pixel the material is visible on. } -void light() { +//void light() { // Called for every pixel for every light affecting the CanvasItem. -} + // Uncomment to replace the default light processing function with this one. +//} )"; break; case Shader::MODE_PARTICLES: