Auto exposure re-implemented in Vulkan
This commit is contained in:
parent
b859e69919
commit
bd364d1447
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@ -5751,6 +5751,8 @@ void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RI
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dl->validation.pipeline_push_constant_suppplied = false;
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#endif
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}
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dl->state.pipeline_shader = pipeline->shader;
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}
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#ifdef DEBUG_ENABLED
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@ -5975,8 +5977,8 @@ void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices
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if (p_procedural_vertices > 0) {
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#ifdef DEBUG_ENABLED
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ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
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"Procedural vertices requested, but pipeline expects a vertex array.");
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ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
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"Procedural vertices requested, but pipeline expects a vertex array.");
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#endif
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to_draw = p_procedural_vertices;
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} else {
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@ -6153,6 +6155,8 @@ void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_l
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cl->validation.pipeline_push_constant_suppplied = false;
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#endif
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}
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cl->state.pipeline_shader = pipeline->shader;
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}
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#ifdef DEBUG_ENABLED
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@ -2768,7 +2768,8 @@ void SpatialEditorViewport::_menu_option(int p_option) {
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case VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS:
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case VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO:
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case VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING:
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case VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION: {
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case VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION:
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case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE: {
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static const int display_options[] = {
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VIEW_DISPLAY_NORMAL,
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@ -2782,6 +2783,7 @@ void SpatialEditorViewport::_menu_option(int p_option) {
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VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO,
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VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING,
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VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION,
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VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
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VIEW_MAX
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};
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static const Viewport::DebugDraw debug_draw_modes[] = {
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@ -2795,7 +2797,8 @@ void SpatialEditorViewport::_menu_option(int p_option) {
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Viewport::DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
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Viewport::DEBUG_DRAW_GI_PROBE_ALBEDO,
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Viewport::DEBUG_DRAW_GI_PROBE_LIGHTING,
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Viewport::DEBUG_DRAW_GI_PROBE_EMISSION
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Viewport::DEBUG_DRAW_GI_PROBE_EMISSION,
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Viewport::DEBUG_DRAW_SCENE_LUMINANCE
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};
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int idx = 0;
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@ -3639,6 +3642,8 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
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display_submenu->add_radio_check_item(TTR("GIProbe Lighting"), VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING);
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display_submenu->add_radio_check_item(TTR("GIProbe Albedo"), VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO);
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display_submenu->add_radio_check_item(TTR("GIProbe Emission"), VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION);
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display_submenu->add_separator();
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display_submenu->add_radio_check_item(TTR("Scene Luminance"), VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE);
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display_submenu->set_name("display_advanced");
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view_menu->get_popup()->add_submenu_item(TTR("Display Advanced..."), "display_advanced");
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view_menu->get_popup()->add_separator();
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@ -173,6 +173,7 @@ class SpatialEditorViewport : public Control {
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VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO,
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VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING,
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VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION,
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VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
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VIEW_LOCK_ROTATION,
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VIEW_CINEMATIC_PREVIEW,
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VIEW_MAX
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@ -3208,10 +3208,6 @@ void Viewport::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally");
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ADD_GROUP("Rendering", "");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"), "set_msaa", "get_msaa");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "get_hdr");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_3d_linear"), "set_keep_3d_linear", "get_keep_3d_linear");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "usage", PROPERTY_HINT_ENUM, "2D,2D No-Sampling,3D,3D No-Effects"), "set_usage", "get_usage");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_direct_to_screen"), "set_use_render_direct_to_screen", "is_using_render_direct_to_screen");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
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ADD_GROUP("Render Target", "render_target_");
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@ -3267,6 +3263,13 @@ void Viewport::_bind_methods() {
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BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW);
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BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME);
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BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_ALBEDO);
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BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_LIGHTING);
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BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_PROBE_EMISSION);
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BIND_ENUM_CONSTANT(DEBUG_DRAW_SHADOW_ATLAS);
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BIND_ENUM_CONSTANT(DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
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BIND_ENUM_CONSTANT(DEBUG_DRAW_SCENE_LUMINANCE);
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BIND_ENUM_CONSTANT(MSAA_DISABLED);
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BIND_ENUM_CONSTANT(MSAA_2X);
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BIND_ENUM_CONSTANT(MSAA_4X);
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@ -136,6 +136,7 @@ public:
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DEBUG_DRAW_GI_PROBE_EMISSION,
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DEBUG_DRAW_SHADOW_ATLAS,
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DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
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DEBUG_DRAW_SCENE_LUMINANCE,
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};
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@ -246,7 +246,7 @@ public:
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virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0;
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virtual void set_scene_pass(uint64_t p_pass) = 0;
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virtual void set_time(double p_time) = 0;
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virtual void set_time(double p_time, double p_step) = 0;
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virtual void set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw) = 0;
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virtual RID render_buffers_create() = 0;
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@ -45,6 +45,28 @@ static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_ar
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p_array[11] = 0;
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}
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RID RasterizerEffectsRD::_get_uniform_set_from_image(RID p_image) {
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if (image_to_uniform_set_cache.has(p_image)) {
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RID uniform_set = image_to_uniform_set_cache[p_image];
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if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
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return uniform_set;
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}
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}
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Vector<RD::Uniform> uniforms;
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_IMAGE;
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u.binding = 0;
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u.ids.push_back(p_image);
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uniforms.push_back(u);
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//any thing with the same configuration (one texture in binding 0 for set 0), is good
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RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 1);
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image_to_uniform_set_cache[p_image] = uniform_set;
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return uniform_set;
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}
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RID RasterizerEffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
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if (texture_to_uniform_set_cache.has(p_texture)) {
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@ -69,6 +91,30 @@ RID RasterizerEffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use
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return uniform_set;
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}
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RID RasterizerEffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
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if (texture_to_compute_uniform_set_cache.has(p_texture)) {
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RID uniform_set = texture_to_compute_uniform_set_cache[p_texture];
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if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
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return uniform_set;
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}
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}
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Vector<RD::Uniform> uniforms;
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RD::Uniform u;
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u.type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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u.binding = 0;
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u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
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u.ids.push_back(p_texture);
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uniforms.push_back(u);
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//any thing with the same configuration (one texture in binding 0 for set 0), is good
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RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 0);
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texture_to_compute_uniform_set_cache[p_texture] = uniform_set;
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return uniform_set;
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}
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void RasterizerEffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, bool p_flip_y) {
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zeromem(&blur.push_constant, sizeof(BlurPushConstant));
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@ -147,7 +193,7 @@ void RasterizerEffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_framebuff
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RD::get_singleton()->draw_list_end();
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}
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void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure) {
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void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
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zeromem(&blur.push_constant, sizeof(BlurPushConstant));
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@ -164,7 +210,7 @@ void RasterizerEffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_framebuff
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blur.push_constant.glow_exposure = p_exposure;
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blur.push_constant.glow_white = 0; //actually unused
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blur.push_constant.glow_luminance_cap = p_luminance_cap;
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blur.push_constant.glow_auto_exposure_grey = 0; //unused also
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blur.push_constant.glow_auto_exposure_grey = p_auto_exposure_grey; //unused also
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//HORIZONTAL
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RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_framebuffer_half, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD);
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@ -315,6 +361,51 @@ void RasterizerEffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer,
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RD::get_singleton()->draw_list_end();
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}
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void RasterizerEffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) {
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luminance_reduce.push_constant.source_size[0] = p_source_size.x;
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luminance_reduce.push_constant.source_size[1] = p_source_size.y;
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luminance_reduce.push_constant.max_luminance = p_max_luminance;
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luminance_reduce.push_constant.min_luminance = p_min_luminance;
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luminance_reduce.push_constant.exposure_adjust = p_adjust;
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RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
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for (int i = 0; i < p_reduce.size(); i++) {
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if (i == 0) {
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_READ]);
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_texture), 0);
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} else {
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RD::get_singleton()->compute_list_add_barrier(compute_list); //needs barrier, wait until previous is done
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if (i == p_reduce.size() - 1 && !p_set) {
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_WRITE]);
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_prev_luminance), 2);
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} else {
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RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE]);
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}
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i - 1]), 0);
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}
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RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i]), 1);
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RD::get_singleton()->compute_list_set_push_constant(compute_list, &luminance_reduce.push_constant, sizeof(LuminanceReducePushConstant));
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int32_t x_groups = (luminance_reduce.push_constant.source_size[0] - 1) / 8 + 1;
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int32_t y_groups = (luminance_reduce.push_constant.source_size[1] - 1) / 8 + 1;
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RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
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luminance_reduce.push_constant.source_size[0] = MAX(luminance_reduce.push_constant.source_size[0] / 8, 1);
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luminance_reduce.push_constant.source_size[1] = MAX(luminance_reduce.push_constant.source_size[1] / 8, 1);
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}
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RD::get_singleton()->compute_list_end();
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}
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RasterizerEffectsRD::RasterizerEffectsRD() {
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{
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@ -390,6 +481,22 @@ RasterizerEffectsRD::RasterizerEffectsRD() {
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}
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}
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{
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// Initialize luminance_reduce
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Vector<String> luminance_reduce_modes;
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luminance_reduce_modes.push_back("\n#define READ_TEXTURE\n");
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luminance_reduce_modes.push_back("\n");
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luminance_reduce_modes.push_back("\n#define WRITE_LUMINANCE\n");
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luminance_reduce.shader.initialize(luminance_reduce_modes);
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luminance_reduce.shader_version = luminance_reduce.shader.version_create();
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for (int i = 0; i < LUMINANCE_REDUCE_MAX; i++) {
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luminance_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, i));
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}
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}
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{
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// Initialize copier
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Vector<String> copy_modes;
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@ -36,6 +36,7 @@
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#include "servers/visual/rasterizer_rd/shaders/blur.glsl.gen.h"
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#include "servers/visual/rasterizer_rd/shaders/copy.glsl.gen.h"
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#include "servers/visual/rasterizer_rd/shaders/cubemap_roughness.glsl.gen.h"
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#include "servers/visual/rasterizer_rd/shaders/luminance_reduce.glsl.gen.h"
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#include "servers/visual/rasterizer_rd/shaders/sky.glsl.gen.h"
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#include "servers/visual/rasterizer_rd/shaders/tonemap.glsl.gen.h"
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#include "servers/visual_server.h"
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@ -178,6 +179,29 @@ class RasterizerEffectsRD {
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RenderPipelineVertexFormatCacheRD pipelines[TONEMAP_MODE_MAX];
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} tonemap;
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enum LuminanceReduceMode {
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LUMINANCE_REDUCE_READ,
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LUMINANCE_REDUCE,
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LUMINANCE_REDUCE_WRITE,
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LUMINANCE_REDUCE_MAX
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};
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struct LuminanceReducePushConstant {
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int32_t source_size[2];
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float max_luminance;
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float min_luminance;
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float exposure_adjust;
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float pad[3];
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};
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struct LuminanceReduce {
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LuminanceReducePushConstant push_constant;
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LuminanceReduceShaderRD shader;
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RID shader_version;
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RID pipelines[LUMINANCE_REDUCE_MAX];
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} luminance_reduce;
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struct CopyToDPPushConstant {
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float bias;
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float z_far;
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@ -204,7 +228,12 @@ class RasterizerEffectsRD {
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Map<RID, RID> texture_to_uniform_set_cache;
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Map<RID, RID> image_to_uniform_set_cache;
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Map<RID, RID> texture_to_compute_uniform_set_cache;
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RID _get_uniform_set_from_image(RID p_texture);
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RID _get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
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RID _get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps = false);
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public:
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//TODO must re-do most of the shaders in compute
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@ -212,12 +241,13 @@ public:
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void region_copy(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_region);
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void copy_to_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, bool p_flip_y = false);
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void gaussian_blur(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, const Rect2 &p_region);
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void gaussian_glow(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID());
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||||
void gaussian_glow(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength = 1.0, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0);
|
||||
|
||||
void cubemap_roughness(RID p_source_rd_texture, bool p_source_is_panorama, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness);
|
||||
void render_panorama(RD::DrawListID p_list, RenderingDevice::FramebufferFormatID p_fb_format, RID p_panorama, const CameraMatrix &p_camera, const Basis &p_orientation, float p_alpha, float p_multipler);
|
||||
void make_mipmap(RID p_source_rd_texture, RID p_framebuffer_half, const Vector2 &p_pixel_size);
|
||||
void copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_rect, float p_z_near, float p_z_far, float p_bias, bool p_dp_flip);
|
||||
void luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set = false);
|
||||
|
||||
struct TonemapSettings {
|
||||
|
||||
|
|
|
@ -79,7 +79,7 @@ void RasterizerRD::begin_frame(double frame_step) {
|
|||
frame++;
|
||||
time += frame_step;
|
||||
canvas->set_time(time);
|
||||
scene->set_time(time);
|
||||
scene->set_time(time, frame_step);
|
||||
}
|
||||
|
||||
void RasterizerRD::end_frame(bool p_swap_buffers) {
|
||||
|
|
|
@ -2225,8 +2225,9 @@ void RasterizerSceneForwardRD::_setup_render_pass_uniform_set(RID p_depth_buffer
|
|||
|
||||
RasterizerSceneForwardRD *RasterizerSceneForwardRD::singleton = NULL;
|
||||
|
||||
void RasterizerSceneForwardRD::set_time(double p_time) {
|
||||
void RasterizerSceneForwardRD::set_time(double p_time, double p_step) {
|
||||
time = p_time;
|
||||
RasterizerSceneRD::set_time(p_time, p_step);
|
||||
}
|
||||
|
||||
RasterizerSceneForwardRD::RasterizerSceneForwardRD(RasterizerStorageRD *p_storage) :
|
||||
|
|
|
@ -543,7 +543,7 @@ protected:
|
|||
virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region);
|
||||
|
||||
public:
|
||||
virtual void set_time(double p_time);
|
||||
virtual void set_time(double p_time, double p_step);
|
||||
|
||||
virtual bool free(RID p_rid);
|
||||
|
||||
|
|
|
@ -31,6 +31,9 @@
|
|||
#include "rasterizer_scene_rd.h"
|
||||
#include "core/os/os.h"
|
||||
#include "core/project_settings.h"
|
||||
#include "servers/visual/visual_server_raster.h"
|
||||
|
||||
uint64_t RasterizerSceneRD::auto_exposure_counter = 2;
|
||||
|
||||
void RasterizerSceneRD::_clear_reflection_data(ReflectionData &rd) {
|
||||
|
||||
|
@ -460,6 +463,9 @@ void RasterizerSceneRD::environment_set_tonemap(RID p_env, VS::EnvironmentToneMa
|
|||
ERR_FAIL_COND(!env);
|
||||
env->exposure = p_exposure;
|
||||
env->tone_mapper = p_tone_mapper;
|
||||
if (!env->auto_exposure && p_auto_exposure) {
|
||||
env->auto_exposure_version = ++auto_exposure_counter;
|
||||
}
|
||||
env->auto_exposure = p_auto_exposure;
|
||||
env->white = p_white;
|
||||
env->min_luminance = p_min_luminance;
|
||||
|
@ -2211,6 +2217,39 @@ void RasterizerSceneRD::_allocate_blur_textures(RenderBuffers *rb) {
|
|||
}
|
||||
}
|
||||
|
||||
void RasterizerSceneRD::_allocate_luminance_textures(RenderBuffers *rb) {
|
||||
ERR_FAIL_COND(!rb->luminance.current.is_null());
|
||||
|
||||
int w = rb->width;
|
||||
int h = rb->height;
|
||||
|
||||
while (true) {
|
||||
w = MAX(w / 8, 1);
|
||||
h = MAX(h / 8, 1);
|
||||
|
||||
RD::TextureFormat tf;
|
||||
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
|
||||
tf.width = w;
|
||||
tf.height = h;
|
||||
tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
|
||||
|
||||
bool final = w == 1 && h == 1;
|
||||
|
||||
if (final) {
|
||||
tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT;
|
||||
}
|
||||
|
||||
RID texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
||||
|
||||
rb->luminance.reduce.push_back(texture);
|
||||
|
||||
if (final) {
|
||||
rb->luminance.current = RD::get_singleton()->texture_create(tf, RD::TextureView());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerSceneRD::_free_render_buffer_data(RenderBuffers *rb) {
|
||||
|
||||
if (rb->texture.is_valid()) {
|
||||
|
@ -2229,6 +2268,9 @@ void RasterizerSceneRD::_free_render_buffer_data(RenderBuffers *rb) {
|
|||
RD::get_singleton()->free(rb->luminance.reduce[i]);
|
||||
}
|
||||
|
||||
for (int i = 0; i < rb->luminance.reduce.size(); i++) {
|
||||
RD::get_singleton()->free(rb->luminance.reduce[i]);
|
||||
}
|
||||
rb->luminance.reduce.clear();
|
||||
|
||||
if (rb->luminance.current.is_valid()) {
|
||||
|
@ -2245,10 +2287,29 @@ void RasterizerSceneRD::render_buffers_post_process_and_tonemap(RID p_render_buf
|
|||
Environent *env = environment_owner.getornull(p_environment);
|
||||
//glow (if enabled)
|
||||
|
||||
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
|
||||
|
||||
if (can_use_effects && env && env->auto_exposure) {
|
||||
|
||||
if (rb->luminance.current.is_null()) {
|
||||
_allocate_luminance_textures(rb);
|
||||
}
|
||||
|
||||
bool set_immediate = env->auto_exposure_version != rb->auto_exposure_version;
|
||||
rb->auto_exposure_version = env->auto_exposure_version;
|
||||
|
||||
double step = env->auto_exp_speed * time_step;
|
||||
storage->get_effects()->luminance_reduction(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate);
|
||||
|
||||
//swap final reduce with prev luminance
|
||||
SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]);
|
||||
VisualServerRaster::redraw_request(); //redraw all the time if auto exposure rendering is on
|
||||
}
|
||||
|
||||
int max_glow_level = -1;
|
||||
int glow_mask = 0;
|
||||
|
||||
if (env && env->glow_enabled) {
|
||||
if (can_use_effects && env && env->glow_enabled) {
|
||||
|
||||
/* see that blur textures are allocated */
|
||||
|
||||
|
@ -2276,7 +2337,11 @@ void RasterizerSceneRD::render_buffers_post_process_and_tonemap(RID p_render_buf
|
|||
int vp_h = rb->blur[1].mipmaps[i].height;
|
||||
|
||||
if (i == 0) {
|
||||
storage->get_effects()->gaussian_glow(rb->texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, RID());
|
||||
RID luminance_texture;
|
||||
if (env->auto_exposure && rb->luminance.current.is_valid()) {
|
||||
luminance_texture = rb->luminance.current;
|
||||
}
|
||||
storage->get_effects()->gaussian_glow(rb->texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale);
|
||||
} else {
|
||||
storage->get_effects()->gaussian_glow(rb->blur[1].mipmaps[i - 1].texture, rb->blur[0].mipmaps[i + 1].framebuffer, rb->blur[0].mipmaps[i + 1].texture, rb->blur[1].mipmaps[i].framebuffer, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength);
|
||||
}
|
||||
|
@ -2288,9 +2353,17 @@ void RasterizerSceneRD::render_buffers_post_process_and_tonemap(RID p_render_buf
|
|||
RasterizerEffectsRD::TonemapSettings tonemap;
|
||||
|
||||
tonemap.color_correction_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
|
||||
tonemap.exposure_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE);
|
||||
|
||||
if (env && env->glow_enabled) {
|
||||
if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) {
|
||||
tonemap.use_auto_exposure = true;
|
||||
tonemap.exposure_texture = rb->luminance.current;
|
||||
tonemap.auto_exposure_grey = env->auto_exp_scale;
|
||||
} else {
|
||||
|
||||
tonemap.exposure_texture = storage->texture_rd_get_default(RasterizerStorageRD::DEFAULT_RD_TEXTURE_WHITE);
|
||||
}
|
||||
|
||||
if (can_use_effects && env && env->glow_enabled) {
|
||||
tonemap.use_glow = true;
|
||||
tonemap.glow_mode = RasterizerEffectsRD::TonemapSettings::GlowMode(env->glow_blend_mode);
|
||||
tonemap.glow_intensity = env->glow_blend_mode == VS::GLOW_BLEND_MODE_MIX ? env->glow_mix : env->glow_intensity;
|
||||
|
@ -2338,6 +2411,14 @@ void RasterizerSceneRD::render_buffers_debug_draw(RID p_render_buffers, RID p_sh
|
|||
effects->copy_to_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 2));
|
||||
}
|
||||
}
|
||||
|
||||
if (debug_draw == VS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) {
|
||||
if (rb->luminance.current.is_valid()) {
|
||||
Size2 rtsize = storage->render_target_get_size(rb->render_target);
|
||||
|
||||
effects->copy_to_rect(rb->luminance.current, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RID RasterizerSceneRD::render_buffers_get_back_buffer_texture(RID p_render_buffers) {
|
||||
|
@ -2663,6 +2744,10 @@ void RasterizerSceneRD::update() {
|
|||
_update_dirty_skys();
|
||||
}
|
||||
|
||||
void RasterizerSceneRD::set_time(double p_time, double p_step) {
|
||||
time_step = p_step;
|
||||
}
|
||||
|
||||
RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
|
||||
storage = p_storage;
|
||||
|
||||
|
|
|
@ -64,6 +64,7 @@ protected:
|
|||
|
||||
private:
|
||||
VS::ViewportDebugDraw debug_draw = VS::VIEWPORT_DEBUG_DRAW_DISABLED;
|
||||
double time_step = 0;
|
||||
|
||||
int roughness_layers;
|
||||
|
||||
|
@ -465,6 +466,7 @@ private:
|
|||
float max_luminance = 8.0;
|
||||
float auto_exp_speed = 0.2;
|
||||
float auto_exp_scale = 0.5;
|
||||
uint64_t auto_exposure_version = 0;
|
||||
|
||||
/// Glow
|
||||
|
||||
|
@ -481,6 +483,8 @@ private:
|
|||
bool glow_bicubic_upscale = false;
|
||||
};
|
||||
|
||||
static uint64_t auto_exposure_counter;
|
||||
|
||||
mutable RID_Owner<Environent> environment_owner;
|
||||
|
||||
/* RENDER BUFFERS */
|
||||
|
@ -492,6 +496,8 @@ private:
|
|||
VS::ViewportMSAA msaa = VS::VIEWPORT_MSAA_DISABLED;
|
||||
RID render_target;
|
||||
|
||||
uint64_t auto_exposure_version = 1;
|
||||
|
||||
RID texture; //main texture for rendering to, must be filled after done rendering
|
||||
|
||||
//built-in textures used for ping pong image processing and blurring
|
||||
|
@ -521,6 +527,7 @@ private:
|
|||
|
||||
void _free_render_buffer_data(RenderBuffers *rb);
|
||||
void _allocate_blur_textures(RenderBuffers *rb);
|
||||
void _allocate_luminance_textures(RenderBuffers *rb);
|
||||
|
||||
uint64_t scene_pass = 0;
|
||||
uint64_t shadow_atlas_realloc_tolerance_msec = 500;
|
||||
|
@ -861,6 +868,8 @@ public:
|
|||
virtual void set_debug_draw_mode(VS::ViewportDebugDraw p_debug_draw);
|
||||
_FORCE_INLINE_ VS::ViewportDebugDraw get_debug_draw_mode() const { return debug_draw; }
|
||||
|
||||
virtual void set_time(double p_time, double p_step);
|
||||
|
||||
RasterizerSceneRD(RasterizerStorageRD *p_storage);
|
||||
~RasterizerSceneRD();
|
||||
};
|
||||
|
|
|
@ -15,20 +15,27 @@ shared float tmp_data[BLOCK_SIZE*BLOCK_SIZE];
|
|||
#ifdef READ_TEXTURE
|
||||
|
||||
//use for main texture
|
||||
layout(set = 0, binding = 1) uniform texture2D source_texture;
|
||||
layout(set = 0, binding = 2) uniform sampler source_sampler;
|
||||
layout(set = 0, binding = 0) uniform sampler2D source_texture;
|
||||
|
||||
#else
|
||||
|
||||
//use for intermediate textures
|
||||
layout(r32f, set = 0, binding = 1) uniform restrict readonly image2D source_luminance;
|
||||
layout(r32f, set = 0, binding = 0) uniform restrict readonly image2D source_luminance;
|
||||
|
||||
#endif
|
||||
|
||||
layout(r32f, set = 0, binding = 3) uniform restrict writeonly image2D dest_luminance;
|
||||
layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D dest_luminance;
|
||||
|
||||
layout(push_constant, binding = 0, std430) uniform Params {
|
||||
#ifdef WRITE_LUMINANCE
|
||||
layout(set = 2, binding = 0) uniform sampler2D prev_luminance;
|
||||
#endif
|
||||
|
||||
layout(push_constant, binding = 1, std430) uniform Params {
|
||||
ivec2 source_size;
|
||||
float max_luminance;
|
||||
float min_luminance;
|
||||
float exposure_adjust;
|
||||
float pad[3];
|
||||
} params;
|
||||
|
||||
void main() {
|
||||
|
@ -40,11 +47,10 @@ void main() {
|
|||
if (any(lessThan(pos,params.source_size))) {
|
||||
|
||||
#ifdef READ_TEXTURE
|
||||
vec3 v = texelFetch(sampler2D(source_texture,source_sampler),pos).rgb;
|
||||
avg += max(v.r,max(v.g,v.b));
|
||||
tmp_data[t] = 0.0;
|
||||
vec3 v = texelFetch(source_texture,pos,0).rgb;
|
||||
tmp_data[t] = max(v.r,max(v.g,v.b));
|
||||
#else
|
||||
tmp_data[t] = imageLoad(source_luminance, pos);
|
||||
tmp_data[t] = imageLoad(source_luminance, pos).r;
|
||||
#endif
|
||||
} else {
|
||||
tmp_data[t] = 0.0;
|
||||
|
@ -64,13 +70,18 @@ void main() {
|
|||
|
||||
size>>=1;
|
||||
|
||||
} while(size>1);
|
||||
} while(size>=1);
|
||||
|
||||
if (t==0) {
|
||||
//compute rect size
|
||||
ivec2 rect_size = max(params.source_size - pos,ivec2(BLOCK_SIZE));
|
||||
ivec2 rect_size = min(params.source_size - pos,ivec2(BLOCK_SIZE));
|
||||
float avg = tmp_data[0] / float(rect_size.x*rect_size.y);
|
||||
//float avg = tmp_data[0] / float(BLOCK_SIZE*BLOCK_SIZE);
|
||||
pos/=ivec2(BLOCK_SIZE);
|
||||
#ifdef WRITE_LUMINANCE
|
||||
float prev_lum = texelFetch(prev_luminance, ivec2(0, 0), 0).r; //1 pixel previous exposure
|
||||
avg= clamp(prev_lum + (avg - prev_lum) * params.exposure_adjust, params.min_luminance, params.max_luminance);
|
||||
#endif
|
||||
imageStore(dest_luminance, pos, vec4(avg));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -662,6 +662,7 @@ public:
|
|||
VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION,
|
||||
VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS,
|
||||
VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
|
||||
VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE,
|
||||
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue