Add 'get_tree_string()' and 'get_tree_string_pretty()' to Node class to complement printing methods
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3ed4497113
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@ -448,6 +448,36 @@
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Returns the [SceneTree] that contains this node.
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</description>
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</method>
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<method name="get_tree_string">
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<return type="String" />
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<description>
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Returns the tree as a [String]. Used mainly for debugging purposes. This version displays the path relative to the current node, and is good for copy/pasting into the [method get_node] function. It also can be used in game UI/UX.
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[b]Example output:[/b]
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[codeblock]
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TheGame
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TheGame/Menu
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TheGame/Menu/Label
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TheGame/Menu/Camera2D
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TheGame/SplashScreen
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TheGame/SplashScreen/Camera2D
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[/codeblock]
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</description>
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</method>
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<method name="get_tree_string_pretty">
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<return type="String" />
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<description>
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Similar to [method get_tree_string], this returns the tree as a [String]. This version displays a more graphical representation similar to what is displayed in the Scene Dock. It is useful for inspecting larger trees.
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[b]Example output:[/b]
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[codeblock]
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┖╴TheGame
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┠╴Menu
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┃ ┠╴Label
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┃ ┖╴Camera2D
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┖╴SplashScreen
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┖╴Camera2D
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[/codeblock]
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</description>
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</method>
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<method name="get_viewport" qualifiers="const">
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<return type="Viewport" />
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<description>
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@ -2157,30 +2157,40 @@ int Node::get_persistent_group_count() const {
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return count;
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}
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void Node::_print_tree_pretty(const String &prefix, const bool last) {
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String new_prefix = last ? String::utf8(" ┖╴") : String::utf8(" ┠╴");
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print_line(prefix + new_prefix + String(get_name()));
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_update_children_cache();
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for (uint32_t i = 0; i < data.children_cache.size(); i++) {
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new_prefix = last ? String::utf8(" ") : String::utf8(" ┃ ");
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data.children_cache[i]->_print_tree_pretty(prefix + new_prefix, i == data.children_cache.size() - 1);
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}
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}
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void Node::print_tree_pretty() {
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_print_tree_pretty("", true);
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print_line(_get_tree_string_pretty("", true));
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}
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void Node::print_tree() {
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_print_tree(this);
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print_line(_get_tree_string(this));
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}
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void Node::_print_tree(const Node *p_node) {
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print_line(String(p_node->get_path_to(this)));
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String Node::_get_tree_string_pretty(const String &p_prefix, bool p_last) {
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String new_prefix = p_last ? String::utf8(" ┖╴") : String::utf8(" ┠╴");
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_update_children_cache();
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String return_tree = p_prefix + new_prefix + String(get_name()) + "\n";
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for (uint32_t i = 0; i < data.children_cache.size(); i++) {
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data.children_cache[i]->_print_tree(p_node);
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new_prefix = p_last ? String::utf8(" ") : String::utf8(" ┃ ");
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return_tree += data.children_cache[i]->_get_tree_string_pretty(p_prefix + new_prefix, i == data.children_cache.size() - 1);
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}
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return return_tree;
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}
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String Node::get_tree_string_pretty() {
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return _get_tree_string_pretty("", true);
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}
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String Node::_get_tree_string(const Node *p_node) {
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_update_children_cache();
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String return_tree = String(p_node->get_path_to(this)) + "\n";
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for (uint32_t i = 0; i < data.children_cache.size(); i++) {
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return_tree += data.children_cache[i]->_get_tree_string(p_node);
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}
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return return_tree;
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}
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String Node::get_tree_string() {
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return _get_tree_string(this);
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}
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void Node::_propagate_reverse_notification(int p_notification) {
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@ -3279,6 +3289,8 @@ void Node::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_index", "include_internal"), &Node::get_index, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree);
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ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty);
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ClassDB::bind_method(D_METHOD("get_tree_string"), &Node::get_tree_string);
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ClassDB::bind_method(D_METHOD("get_tree_string_pretty"), &Node::get_tree_string_pretty);
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ClassDB::bind_method(D_METHOD("set_scene_file_path", "scene_file_path"), &Node::set_scene_file_path);
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ClassDB::bind_method(D_METHOD("get_scene_file_path"), &Node::get_scene_file_path);
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ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification);
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@ -217,8 +217,8 @@ private:
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Ref<MultiplayerAPI> multiplayer;
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void _print_tree_pretty(const String &prefix, const bool last);
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void _print_tree(const Node *p_node);
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String _get_tree_string_pretty(const String &p_prefix, bool p_last);
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String _get_tree_string(const Node *p_node);
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Node *_get_child_by_name(const StringName &p_name) const;
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@ -476,6 +476,8 @@ public:
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void print_tree();
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void print_tree_pretty();
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String get_tree_string();
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String get_tree_string_pretty();
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void set_scene_file_path(const String &p_scene_file_path);
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String get_scene_file_path() const;
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