Allow double-axis lock in RigidBody and KinematicBody

This commit is contained in:
Eric Rybicki 2017-11-08 22:35:47 +01:00
parent 19b1ff0fc5
commit bd5df84199
12 changed files with 155 additions and 109 deletions

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@ -723,15 +723,15 @@ void BulletPhysicsServer::body_set_axis_velocity(RID p_body, const Vector3 &p_ax
body->set_linear_velocity(v);
}
void BulletPhysicsServer::body_set_axis_lock(RID p_body, PhysicsServer::BodyAxisLock p_lock) {
void BulletPhysicsServer::body_set_axis_lock(RID p_body, int axis, bool p_lock) {
RigidBodyBullet *body = rigid_body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_axis_lock(p_lock);
body->set_axis_lock(axis, p_lock);
}
PhysicsServer::BodyAxisLock BulletPhysicsServer::body_get_axis_lock(RID p_body) const {
bool BulletPhysicsServer::body_get_axis_lock(RID p_body) const {
const RigidBodyBullet *body = rigid_body_owner.get(p_body);
ERR_FAIL_COND_V(!body, BODY_AXIS_LOCK_DISABLED);
ERR_FAIL_COND_V(!body, 0);
return body->get_axis_lock();
}

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@ -226,8 +226,8 @@ public:
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse);
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity);
virtual void body_set_axis_lock(RID p_body, BodyAxisLock p_lock);
virtual BodyAxisLock body_get_axis_lock(RID p_body) const;
virtual void body_set_axis_lock(RID p_body, int axis, bool p_lock);
virtual bool body_get_axis_lock(RID p_body) const;
virtual void body_add_collision_exception(RID p_body, RID p_body_b);
virtual void body_remove_collision_exception(RID p_body, RID p_body_b);

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@ -277,7 +277,7 @@ RigidBodyBullet::RigidBodyBullet()
setupBulletCollisionObject(btBody);
set_mode(PhysicsServer::BODY_MODE_RIGID);
set_axis_lock(PhysicsServer::BODY_AXIS_LOCK_DISABLED);
set_axis_lock(0, locked_axis[0]);
areasWhereIam.resize(maxAreasWhereIam);
for (int i = areasWhereIam.size() - 1; 0 <= i; --i) {
@ -498,24 +498,24 @@ void RigidBodyBullet::set_mode(PhysicsServer::BodyMode p_mode) {
switch (p_mode) {
case PhysicsServer::BODY_MODE_KINEMATIC:
mode = PhysicsServer::BODY_MODE_KINEMATIC;
set_axis_lock(axis_lock); // Reload axis lock
set_axis_lock(0, locked_axis[0]); // Reload axis lock
_internal_set_mass(0);
init_kinematic_utilities();
break;
case PhysicsServer::BODY_MODE_STATIC:
mode = PhysicsServer::BODY_MODE_STATIC;
set_axis_lock(axis_lock); // Reload axis lock
set_axis_lock(0, locked_axis[0]); // Reload axis lock
_internal_set_mass(0);
break;
case PhysicsServer::BODY_MODE_RIGID: {
mode = PhysicsServer::BODY_MODE_RIGID;
set_axis_lock(axis_lock); // Reload axis lock
set_axis_lock(0, locked_axis[0]); // Reload axis lock
_internal_set_mass(0 == mass ? 1 : mass);
break;
}
case PhysicsServer::BODY_MODE_CHARACTER: {
mode = PhysicsServer::BODY_MODE_CHARACTER;
set_axis_lock(axis_lock); // Reload axis lock
set_axis_lock(0, locked_axis[0]); // Reload axis lock
_internal_set_mass(0 == mass ? 1 : mass);
break;
}
@ -653,22 +653,14 @@ Vector3 RigidBodyBullet::get_applied_torque() const {
return gTotTorq;
}
void RigidBodyBullet::set_axis_lock(PhysicsServer::BodyAxisLock p_lock) {
axis_lock = p_lock;
void RigidBodyBullet::set_axis_lock(int axis, bool p_lock) {
locked_axis[axis] = p_lock;
if (PhysicsServer::BODY_AXIS_LOCK_DISABLED == axis_lock) {
btBody->setLinearFactor(btVector3(1., 1., 1.));
btBody->setLinearFactor(btVector3(locked_axis[0] ? 0 : 1., locked_axis[1] ? 0 : 1., locked_axis[2] ? 0 : 1.));
if (locked_axis[0] || locked_axis[1] || locked_axis[2])
btBody->setAngularFactor(btVector3(locked_axis[0] ? 1. : 0, locked_axis[1] ? 1. : 0, locked_axis[2] ? 1. : 0));
else
btBody->setAngularFactor(btVector3(1., 1., 1.));
} else if (PhysicsServer::BODY_AXIS_LOCK_X == axis_lock) {
btBody->setLinearFactor(btVector3(0., 1., 1.));
btBody->setAngularFactor(btVector3(1., 0., 0.));
} else if (PhysicsServer::BODY_AXIS_LOCK_Y == axis_lock) {
btBody->setLinearFactor(btVector3(1., 0., 1.));
btBody->setAngularFactor(btVector3(0., 1., 0.));
} else if (PhysicsServer::BODY_AXIS_LOCK_Z == axis_lock) {
btBody->setLinearFactor(btVector3(1., 1., 0.));
btBody->setAngularFactor(btVector3(0., 0., 1.));
}
if (PhysicsServer::BODY_MODE_CHARACTER == mode) {
/// When character lock angular
@ -676,17 +668,8 @@ void RigidBodyBullet::set_axis_lock(PhysicsServer::BodyAxisLock p_lock) {
}
}
PhysicsServer::BodyAxisLock RigidBodyBullet::get_axis_lock() const {
btVector3 vec = btBody->getLinearFactor();
if (0. == vec.x()) {
return PhysicsServer::BODY_AXIS_LOCK_X;
} else if (0. == vec.y()) {
return PhysicsServer::BODY_AXIS_LOCK_Y;
} else if (0. == vec.z()) {
return PhysicsServer::BODY_AXIS_LOCK_Z;
} else {
return PhysicsServer::BODY_AXIS_LOCK_DISABLED;
}
bool RigidBodyBullet::get_axis_lock() const {
return locked_axis;
}
void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {

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@ -184,7 +184,7 @@ private:
KinematicUtilities *kinematic_utilities;
PhysicsServer::BodyMode mode;
PhysicsServer::BodyAxisLock axis_lock;
bool locked_axis[3] = { false, false, false };
GodotMotionState *godotMotionState;
btRigidBody *btBody;
real_t mass;
@ -269,8 +269,8 @@ public:
void set_applied_torque(const Vector3 &p_torque);
Vector3 get_applied_torque() const;
void set_axis_lock(PhysicsServer::BodyAxisLock p_lock);
PhysicsServer::BodyAxisLock get_axis_lock() const;
void set_axis_lock(int axis, bool p_lock);
bool get_axis_lock() const;
/// Doc:
/// http://www.bulletphysics.org/mediawiki-1.5.8/index.php?title=Anti_tunneling_by_Motion_Clamping

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@ -734,15 +734,31 @@ bool RigidBody::is_contact_monitor_enabled() const {
return contact_monitor != NULL;
}
void RigidBody::set_axis_lock(AxisLock p_lock) {
axis_lock = p_lock;
PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), PhysicsServer::BodyAxisLock(axis_lock));
void RigidBody::set_axis_lock_x(bool p_lock) {
RigidBody::locked_axis[0] = p_lock;
PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]);
}
RigidBody::AxisLock RigidBody::get_axis_lock() const {
void RigidBody::set_axis_lock_y(bool p_lock) {
RigidBody::locked_axis[1] = p_lock;
PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]);
}
return axis_lock;
void RigidBody::set_axis_lock_z(bool p_lock) {
RigidBody::locked_axis[2] = p_lock;
PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]);
}
bool RigidBody::get_axis_lock_x() const {
return RigidBody::locked_axis[0];
}
bool RigidBody::get_axis_lock_y() const {
return RigidBody::locked_axis[1];
}
bool RigidBody::get_axis_lock_z() const {
return RigidBody::locked_axis[2];
}
Array RigidBody::get_colliding_bodies() const {
@ -837,8 +853,12 @@ void RigidBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody::_body_enter_tree);
ClassDB::bind_method(D_METHOD("_body_exit_tree"), &RigidBody::_body_exit_tree);
ClassDB::bind_method(D_METHOD("set_axis_lock", "axis_lock"), &RigidBody::set_axis_lock);
ClassDB::bind_method(D_METHOD("get_axis_lock"), &RigidBody::get_axis_lock);
ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &RigidBody::set_axis_lock_x);
ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &RigidBody::set_axis_lock_y);
ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &RigidBody::set_axis_lock_z);
ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &RigidBody::get_axis_lock_x);
ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &RigidBody::get_axis_lock_y);
ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &RigidBody::get_axis_lock_z);
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody::get_colliding_bodies);
@ -856,7 +876,10 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_lock", PROPERTY_HINT_ENUM, "Disabled,Lock X,Lock Y,Lock Z"), "set_axis_lock", "get_axis_lock");
ADD_GROUP("Axis Lock", "axis_lock_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z");
ADD_GROUP("Linear", "linear_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp");
@ -874,11 +897,6 @@ void RigidBody::_bind_methods() {
BIND_ENUM_CONSTANT(MODE_STATIC);
BIND_ENUM_CONSTANT(MODE_CHARACTER);
BIND_ENUM_CONSTANT(MODE_KINEMATIC);
BIND_ENUM_CONSTANT(AXIS_LOCK_DISABLED);
BIND_ENUM_CONSTANT(AXIS_LOCK_X);
BIND_ENUM_CONSTANT(AXIS_LOCK_Y);
BIND_ENUM_CONSTANT(AXIS_LOCK_Z);
}
RigidBody::RigidBody()
@ -904,8 +922,6 @@ RigidBody::RigidBody()
contact_monitor = NULL;
can_sleep = true;
axis_lock = AXIS_LOCK_DISABLED;
PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
}
@ -952,6 +968,12 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
r_collision.local_shape = result.collision_local_shape;
}
for (int i = 0; i < 3; i++) {
if (locked_axis[i]) {
result.motion[i] = 0;
}
}
gt.origin += result.motion;
set_global_transform(gt);
@ -960,9 +982,16 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
Vector3 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time();
Vector3 lv = p_linear_velocity;
for (int i = 0; i < 3; i++) {
if (locked_axis[i]) {
lv[i] = 0;
}
}
Vector3 motion = (floor_velocity + lv) * get_physics_process_delta_time();
on_floor = false;
on_ceiling = false;
on_wall = false;
@ -1008,6 +1037,12 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
motion = motion.slide(n);
lv = lv.slide(n);
for (int i = 0; i < 3; i++) {
if (locked_axis[i]) {
lv[i] = 0;
}
}
colliders.push_back(collision);
} else {
@ -1047,6 +1082,33 @@ bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion)
return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion);
}
void KinematicBody::set_axis_lock_x(bool p_lock) {
KinematicBody::locked_axis[0] = p_lock;
PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]);
}
void KinematicBody::set_axis_lock_y(bool p_lock) {
KinematicBody::locked_axis[1] = p_lock;
PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]);
}
void KinematicBody::set_axis_lock_z(bool p_lock) {
KinematicBody::locked_axis[2] = p_lock;
PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]);
}
bool KinematicBody::get_axis_lock_x() const {
return KinematicBody::locked_axis[0];
}
bool KinematicBody::get_axis_lock_y() const {
return KinematicBody::locked_axis[1];
}
bool KinematicBody::get_axis_lock_z() const {
return KinematicBody::locked_axis[2];
}
void KinematicBody::set_safe_margin(float p_margin) {
margin = p_margin;
@ -1095,12 +1157,24 @@ void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody::is_on_wall);
ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody::get_floor_velocity);
ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &KinematicBody::set_axis_lock_x);
ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &KinematicBody::set_axis_lock_y);
ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &KinematicBody::set_axis_lock_z);
ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &KinematicBody::get_axis_lock_x);
ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &KinematicBody::get_axis_lock_y);
ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &KinematicBody::get_axis_lock_z);
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody::get_safe_margin);
ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody::get_slide_count);
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody::_get_slide_collision);
ADD_GROUP("Axis Lock", "axis_lock_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}

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@ -114,13 +114,6 @@ public:
MODE_KINEMATIC,
};
enum AxisLock {
AXIS_LOCK_DISABLED,
AXIS_LOCK_X,
AXIS_LOCK_Y,
AXIS_LOCK_Z,
};
private:
bool can_sleep;
PhysicsDirectBodyState *state;
@ -139,7 +132,7 @@ private:
bool sleeping;
bool ccd;
AxisLock axis_lock;
bool locked_axis[3] = { false, false, false };
int max_contacts_reported;
@ -245,8 +238,12 @@ public:
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
void set_axis_lock(AxisLock p_lock);
AxisLock get_axis_lock() const;
void set_axis_lock_x(bool p_lock);
void set_axis_lock_y(bool p_lock);
void set_axis_lock_z(bool p_lock);
bool get_axis_lock_x() const;
bool get_axis_lock_y() const;
bool get_axis_lock_z() const;
Array get_colliding_bodies() const;
@ -259,7 +256,6 @@ public:
};
VARIANT_ENUM_CAST(RigidBody::Mode);
VARIANT_ENUM_CAST(RigidBody::AxisLock);
class KinematicCollision;
@ -281,6 +277,8 @@ public:
};
private:
bool locked_axis[3] = { false, false, false };
float margin;
Vector3 floor_velocity;
@ -303,6 +301,13 @@ public:
bool move_and_collide(const Vector3 &p_motion, Collision &r_collision);
bool test_move(const Transform &p_from, const Vector3 &p_motion);
void set_axis_lock_x(bool p_lock);
void set_axis_lock_y(bool p_lock);
void set_axis_lock_z(bool p_lock);
bool get_axis_lock_x() const;
bool get_axis_lock_y() const;
bool get_axis_lock_z() const;
void set_safe_margin(float p_margin);
float get_safe_margin() const;

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@ -559,6 +559,20 @@ void BodySW::integrate_velocities(real_t p_step) {
if (fi_callback)
get_space()->body_add_to_state_query_list(&direct_state_query_list);
//apply axis lock
if (locked_axis[0] || locked_axis[1] || locked_axis[2]) {
for (int i = 0; i < 3; i++) {
if (locked_axis[i]) {
linear_velocity[i] = 0;
biased_linear_velocity[i] = 0;
new_transform.origin[i] = get_transform().origin[i];
} else {
angular_velocity[i] = 0;
biased_angular_velocity[i] = 0;
}
}
}
if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
_set_transform(new_transform, false);
@ -569,22 +583,6 @@ void BodySW::integrate_velocities(real_t p_step) {
return;
}
//apply axis lock
if (axis_lock != PhysicsServer::BODY_AXIS_LOCK_DISABLED) {
int axis = axis_lock - 1;
for (int i = 0; i < 3; i++) {
if (i == axis) {
linear_velocity[i] = 0;
biased_linear_velocity[i] = 0;
} else {
angular_velocity[i] = 0;
biased_angular_velocity[i] = 0;
}
}
}
Vector3 total_angular_velocity = angular_velocity + biased_angular_velocity;
real_t ang_vel = total_angular_velocity.length();
@ -772,7 +770,6 @@ BodySW::BodySW()
continuous_cd = false;
can_sleep = false;
fi_callback = NULL;
axis_lock = PhysicsServer::BODY_AXIS_LOCK_DISABLED;
}
BodySW::~BodySW() {

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@ -53,7 +53,7 @@ class BodySW : public CollisionObjectSW {
real_t angular_damp;
real_t gravity_scale;
PhysicsServer::BodyAxisLock axis_lock;
bool locked_axis[3] = { false, false, false };
real_t kinematic_safe_margin;
real_t _inv_mass;
@ -288,8 +288,8 @@ public:
_FORCE_INLINE_ Vector3 get_gravity() const { return gravity; }
_FORCE_INLINE_ real_t get_bounce() const { return bounce; }
_FORCE_INLINE_ void set_axis_lock(PhysicsServer::BodyAxisLock p_lock) { axis_lock = p_lock; }
_FORCE_INLINE_ PhysicsServer::BodyAxisLock get_axis_lock() const { return axis_lock; }
_FORCE_INLINE_ void set_axis_lock(int axis, bool lock) { locked_axis[axis] = lock; }
_FORCE_INLINE_ bool get_axis_lock() const { return locked_axis; }
void integrate_forces(real_t p_step);
void integrate_velocities(real_t p_step);

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@ -794,19 +794,19 @@ void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_v
body->wakeup();
};
void PhysicsServerSW::body_set_axis_lock(RID p_body, BodyAxisLock p_lock) {
void PhysicsServerSW::body_set_axis_lock(RID p_body, int axis, bool lock) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_axis_lock(p_lock);
body->set_axis_lock(axis, lock);
body->wakeup();
}
PhysicsServerSW::BodyAxisLock PhysicsServerSW::body_get_axis_lock(RID p_body) const {
bool PhysicsServerSW::body_get_axis_lock(RID p_body) const {
const BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body, BODY_AXIS_LOCK_DISABLED);
ERR_FAIL_COND_V(!body, 0);
return body->get_axis_lock();
}

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@ -203,8 +203,8 @@ public:
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse);
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity);
virtual void body_set_axis_lock(RID p_body, BodyAxisLock p_lock);
virtual BodyAxisLock body_get_axis_lock(RID p_body) const;
virtual void body_set_axis_lock(RID p_body, int axis, bool p_lock);
virtual bool body_get_axis_lock(RID p_body) const;
virtual void body_add_collision_exception(RID p_body, RID p_body_b);
virtual void body_remove_collision_exception(RID p_body, RID p_body_b);

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@ -491,7 +491,7 @@ void PhysicsServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer::body_apply_torque_impulse);
ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer::body_set_axis_velocity);
ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis"), &PhysicsServer::body_set_axis_lock);
ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis", "lock"), &PhysicsServer::body_set_axis_lock);
ClassDB::bind_method(D_METHOD("body_get_axis_lock", "body"), &PhysicsServer::body_get_axis_lock);
ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer::body_add_collision_exception);
@ -720,11 +720,6 @@ void PhysicsServer::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP);
BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO);
BIND_ENUM_CONSTANT(SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS);
BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_DISABLED);
BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_X);
BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_Y);
BIND_ENUM_CONSTANT(BODY_AXIS_LOCK_Z);
}
PhysicsServer::PhysicsServer() {

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@ -437,15 +437,8 @@ public:
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0;
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0;
enum BodyAxisLock {
BODY_AXIS_LOCK_DISABLED,
BODY_AXIS_LOCK_X,
BODY_AXIS_LOCK_Y,
BODY_AXIS_LOCK_Z,
};
virtual void body_set_axis_lock(RID p_body, BodyAxisLock p_lock) = 0;
virtual BodyAxisLock body_get_axis_lock(RID p_body) const = 0;
virtual void body_set_axis_lock(RID p_body, int axis, bool lock) = 0;
virtual bool body_get_axis_lock(RID p_body) const = 0;
//fix
virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
@ -705,7 +698,6 @@ VARIANT_ENUM_CAST(PhysicsServer::AreaSpaceOverrideMode);
VARIANT_ENUM_CAST(PhysicsServer::BodyMode);
VARIANT_ENUM_CAST(PhysicsServer::BodyParameter);
VARIANT_ENUM_CAST(PhysicsServer::BodyState);
VARIANT_ENUM_CAST(PhysicsServer::BodyAxisLock);
VARIANT_ENUM_CAST(PhysicsServer::PinJointParam);
VARIANT_ENUM_CAST(PhysicsServer::JointType);
VARIANT_ENUM_CAST(PhysicsServer::HingeJointParam);