Fix Godot getting swamped by debug events

This commit is contained in:
Bernhard Liebl 2018-01-03 15:59:10 +01:00
parent 99960d9294
commit bd5e3052ac

View File

@ -1052,6 +1052,8 @@ void ScriptEditorDebugger::_notification(int p_what) {
break;
};
const uint64_t until = OS::get_singleton()->get_ticks_msec() + 20;
while (ppeer->get_available_packet_count() > 0) {
if (pending_in_queue) {
@ -1116,6 +1118,9 @@ void ScriptEditorDebugger::_notification(int p_what) {
break;
}
}
if (OS::get_singleton()->get_ticks_msec() > until)
break;
}
} break;