diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 5d420ba48d6..adbcdedaccf 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -7596,8 +7596,16 @@ Error ShaderLanguage::_parse_shader(const Map &p_funct #ifdef DEBUG_ENABLED int uniform_buffer_size = 0; int max_uniform_buffer_size = 0; - if (RenderingDevice::get_singleton()) { - max_uniform_buffer_size = RenderingDevice::get_singleton()->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE); + int uniform_buffer_exceeded_line = -1; + + bool check_device_limit_warnings = false; + { + RenderingDevice *device = RenderingDevice::get_singleton(); + if (device != nullptr) { + check_device_limit_warnings = check_warnings && HAS_WARNING(ShaderWarning::DEVICE_LIMIT_EXCEEDED_FLAG); + + max_uniform_buffer_size = device->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE); + } } #endif // DEBUG_ENABLED ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL; @@ -8001,15 +8009,21 @@ Error ShaderLanguage::_parse_shader(const Map &p_funct if (uniform_scope != ShaderNode::Uniform::SCOPE_INSTANCE) { uniform2.order = uniforms++; #ifdef DEBUG_ENABLED - if (uniform2.array_size > 0) { - int size = get_datatype_size(uniform2.type) * uniform2.array_size; - int m = (16 * uniform2.array_size); - if ((size % m) != 0U) { - size += m - (size % m); + if (check_device_limit_warnings) { + if (uniform2.array_size > 0) { + int size = get_datatype_size(uniform2.type) * uniform2.array_size; + int m = (16 * uniform2.array_size); + if ((size % m) != 0U) { + size += m - (size % m); + } + uniform_buffer_size += size; + } else { + uniform_buffer_size += get_datatype_size(uniform2.type); + } + + if (uniform_buffer_exceeded_line == -1 && uniform_buffer_size > max_uniform_buffer_size) { + uniform_buffer_exceeded_line = tk_line; } - uniform_buffer_size += size; - } else { - uniform_buffer_size += get_datatype_size(uniform2.type); } #endif // DEBUG_ENABLED } @@ -9022,11 +9036,8 @@ Error ShaderLanguage::_parse_shader(const Map &p_funct } #ifdef DEBUG_ENABLED - if (HAS_WARNING(ShaderWarning::DEVICE_LIMIT_EXCEEDED) && (uniform_buffer_size > max_uniform_buffer_size)) { - Vector args; - args.push_back(uniform_buffer_size); - args.push_back(max_uniform_buffer_size); - _add_global_warning(ShaderWarning::DEVICE_LIMIT_EXCEEDED, "uniform buffer", args); + if (check_device_limit_warnings && uniform_buffer_exceeded_line != -1) { + _add_warning(ShaderWarning::DEVICE_LIMIT_EXCEEDED, uniform_buffer_exceeded_line, "uniform buffer", { uniform_buffer_size, max_uniform_buffer_size }); } #endif // DEBUG_ENABLED return OK;