Fix wrong local mouse pos when holding spinbox and improve behaviour
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d1bb868a19
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@ -72,8 +72,7 @@ void SpinBox::_range_click_timeout() {
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if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
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int pos_y = Input::get_singleton()->get_mouse_pos().y-get_global_pos().y;
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bool up = pos_y < (get_size().height/2);
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bool up = get_local_mouse_pos().y < (get_size().height/2);
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set_val( get_val() + (up?get_step():-get_step()));
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if (range_click_timer->is_one_shot()) {
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@ -1373,7 +1373,7 @@ void Tree::_range_click_timeout() {
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if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
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Point2 pos = (Input::get_singleton()->get_mouse_pos()-get_global_pos())-cache.bg->get_offset();
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Point2 pos = get_local_mouse_pos()-cache.bg->get_offset();
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if (show_column_titles) {
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pos.y-=_get_title_button_height();
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@ -1384,7 +1384,7 @@ void Tree::_range_click_timeout() {
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}
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click_handled=false;
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InputModifierState mod = {}; // should be irrelevant..
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InputModifierState mod = InputModifierState(); // should be irrelevant..
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blocked++;
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propagate_mouse_event(pos+cache.offset, 0, 0, false, root, BUTTON_LEFT, mod);
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@ -1414,6 +1414,10 @@ int Tree::propagate_mouse_event(const Point2i &p_pos,int x_ofs,int y_ofs,bool p_
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if (!skip && p_pos.y<item_h) {
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// check event!
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if (range_click_timer->get_time_left() > 0 && p_item != range_item_last) {
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return -1;
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}
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if (!hide_folding && (p_pos.x >=x_ofs && p_pos.x < (x_ofs+cache.item_margin) )) {
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@ -2074,8 +2078,6 @@ void Tree::_input_event(InputEvent p_event) {
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update_cache();
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const InputEventMouseMotion& b=p_event.mouse_motion;
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range_click_timer->stop();
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Ref<StyleBox> bg = cache.bg;
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Point2 pos = Point2(b.x,b.y) - bg->get_offset();
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@ -2272,12 +2274,10 @@ void Tree::_input_event(InputEvent p_event) {
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} break;
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case BUTTON_WHEEL_UP: {
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range_click_timer->stop();
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v_scroll->set_val( v_scroll->get_val()-v_scroll->get_page()/8 );
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} break;
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case BUTTON_WHEEL_DOWN: {
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range_click_timer->stop();
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v_scroll->set_val( v_scroll->get_val()+v_scroll->get_page()/8 );
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} break;
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}
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