updated example documentation for EditorScenePostImport
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// This sample changes all node names.
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// Called right after the scene is imported and gets the root node.
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[Tool]
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public class NodeRenamer : EditorScenePostImport
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public partial class NodeRenamer : EditorScenePostImport
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{
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public override Object PostImport(Object scene)
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public override Object _PostImport(Node scene)
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{
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// Change all node names to "modified_[oldnodename]"
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Iterate(scene as Node);
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Iterate(scene);
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return scene; // Remember to return the imported scene
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}
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public void Iterate(Node node)
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