Fix removing connected peer during disconnection
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@ -428,7 +428,7 @@ void SceneMultiplayer::disconnect_peer(int p_id) {
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if (pending_peers.has(p_id)) {
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pending_peers.erase(p_id);
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} else if (connected_peers.has(p_id)) {
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connected_peers.has(p_id);
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connected_peers.erase(p_id);
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}
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multiplayer_peer->disconnect_peer(p_id);
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}
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