C#: Fix uses of old Configuration names
(cherry picked from commit 66c0b7ce98
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@ -49,13 +49,13 @@ namespace GodotSharpDirs {
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String _get_expected_build_config() {
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String _get_expected_build_config() {
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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return "Tools";
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return "Debug";
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#else
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#else
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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return "Debug";
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return "ExportDebug";
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#else
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#else
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return "Release";
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return "ExportRelease";
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#endif
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#endif
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#endif
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#endif
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@ -78,7 +78,7 @@ void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const Strin
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if (p_custom_config.empty()) {
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if (p_custom_config.empty()) {
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r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir());
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r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir());
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} else {
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} else {
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String api_config = p_custom_config == "Release" ? "Release" : "Debug";
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String api_config = p_custom_config == "ExportRelease" ? "Release" : "Debug";
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r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_base_dir().plus_file(api_config));
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r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_base_dir().plus_file(api_config));
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}
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}
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