C#: Fix uses of old Configuration names
(cherry picked from commit 66c0b7ce98
)
This commit is contained in:
parent
4f00a2c645
commit
bda993dd79
|
@ -49,13 +49,13 @@ namespace GodotSharpDirs {
|
|||
|
||||
String _get_expected_build_config() {
|
||||
#ifdef TOOLS_ENABLED
|
||||
return "Tools";
|
||||
return "Debug";
|
||||
#else
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
return "Debug";
|
||||
return "ExportDebug";
|
||||
#else
|
||||
return "Release";
|
||||
return "ExportRelease";
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -78,7 +78,7 @@ void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const Strin
|
|||
if (p_custom_config.empty()) {
|
||||
r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir());
|
||||
} else {
|
||||
String api_config = p_custom_config == "Release" ? "Release" : "Debug";
|
||||
String api_config = p_custom_config == "ExportRelease" ? "Release" : "Debug";
|
||||
r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_base_dir().plus_file(api_config));
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue