Merge pull request #18453 from groud/add_speed_factor
Adds a speed factor to AnimatedSprite
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bdad359d99
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@ -351,7 +351,7 @@ void AnimatedSprite::_notification(int p_what) {
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if (frame < 0)
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return;
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float speed = frames->get_animation_speed(animation);
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float speed = frames->get_animation_speed(animation) * speed_scale;
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if (speed == 0)
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return; //do nothing
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@ -481,6 +481,16 @@ int AnimatedSprite::get_frame() const {
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return frame;
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}
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void AnimatedSprite::set_speed_scale(float p_speed_scale) {
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speed_scale = MAX(p_speed_scale, 0.0f);
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}
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float AnimatedSprite::get_speed_scale() const {
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return speed_scale;
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}
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void AnimatedSprite::set_centered(bool p_center) {
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centered = p_center;
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@ -570,7 +580,7 @@ void AnimatedSprite::_reset_timeout() {
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return;
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if (frames.is_valid() && frames->has_animation(animation)) {
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float speed = frames->get_animation_speed(animation);
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float speed = frames->get_animation_speed(animation) * speed_scale;
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if (speed > 0) {
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timeout = 1.0 / speed;
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} else {
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@ -636,6 +646,9 @@ void AnimatedSprite::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite::set_frame);
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ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite::get_frame);
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ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite::set_speed_scale);
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ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite::get_speed_scale);
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ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite::_res_changed);
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ADD_SIGNAL(MethodInfo("frame_changed"));
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@ -644,6 +657,7 @@ void AnimatedSprite::_bind_methods() {
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ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
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ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
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ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale");
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ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
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ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
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ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
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@ -658,6 +672,7 @@ AnimatedSprite::AnimatedSprite() {
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vflip = false;
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frame = 0;
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speed_scale = 1.0f;
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playing = false;
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animation = "default";
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timeout = 0;
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@ -129,6 +129,7 @@ class AnimatedSprite : public Node2D {
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bool playing;
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StringName animation;
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int frame;
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float speed_scale;
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bool centered;
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Point2 offset;
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@ -172,6 +173,9 @@ public:
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void set_frame(int p_frame);
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int get_frame() const;
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void set_speed_scale(float p_speed_scale);
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float get_speed_scale() const;
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void set_centered(bool p_center);
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bool is_centered() const;
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