Merge pull request #18453 from groud/add_speed_factor

Adds a speed factor to AnimatedSprite
This commit is contained in:
Max Hilbrunner 2018-05-08 07:13:37 +02:00 committed by GitHub
commit bdad359d99
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 21 additions and 2 deletions

View File

@ -351,7 +351,7 @@ void AnimatedSprite::_notification(int p_what) {
if (frame < 0)
return;
float speed = frames->get_animation_speed(animation);
float speed = frames->get_animation_speed(animation) * speed_scale;
if (speed == 0)
return; //do nothing
@ -481,6 +481,16 @@ int AnimatedSprite::get_frame() const {
return frame;
}
void AnimatedSprite::set_speed_scale(float p_speed_scale) {
speed_scale = MAX(p_speed_scale, 0.0f);
}
float AnimatedSprite::get_speed_scale() const {
return speed_scale;
}
void AnimatedSprite::set_centered(bool p_center) {
centered = p_center;
@ -570,7 +580,7 @@ void AnimatedSprite::_reset_timeout() {
return;
if (frames.is_valid() && frames->has_animation(animation)) {
float speed = frames->get_animation_speed(animation);
float speed = frames->get_animation_speed(animation) * speed_scale;
if (speed > 0) {
timeout = 1.0 / speed;
} else {
@ -636,6 +646,9 @@ void AnimatedSprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite::get_frame);
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite::set_speed_scale);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite::get_speed_scale);
ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite::_res_changed);
ADD_SIGNAL(MethodInfo("frame_changed"));
@ -644,6 +657,7 @@ void AnimatedSprite::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
ADD_PROPERTYNO(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
@ -658,6 +672,7 @@ AnimatedSprite::AnimatedSprite() {
vflip = false;
frame = 0;
speed_scale = 1.0f;
playing = false;
animation = "default";
timeout = 0;

View File

@ -129,6 +129,7 @@ class AnimatedSprite : public Node2D {
bool playing;
StringName animation;
int frame;
float speed_scale;
bool centered;
Point2 offset;
@ -172,6 +173,9 @@ public:
void set_frame(int p_frame);
int get_frame() const;
void set_speed_scale(float p_speed_scale);
float get_speed_scale() const;
void set_centered(bool p_center);
bool is_centered() const;