Fix draw_rect

OpenGL uses the diamond exit rule to rasterize lines. If we don't shift
the points down and to the right by 0.5, the line can sometimes miss a
pixel when it shouldn't. The final fragment of a line isn't drawn. By
drawing the lines clockwise, we can avoid a missing pixel in the rectangle.
See section 3.4.1 in the OpenGL 1.5 specification.
Fixes #32279
This commit is contained in:
Paul Trojahn 2019-10-08 20:52:30 +02:00
parent 2078dcbe15
commit bdaedb601c
3 changed files with 24 additions and 20 deletions

View File

@ -494,8 +494,10 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
if (line->width <= 1) {
Vector2 verts[2] = {
Vector2(line->from.x, line->from.y),
Vector2(line->to.x, line->to.y)
// Offset the line slightly to make sure we always draw the pixel at the from coordinate.
// Without this, corners of rectangles might be missing a pixel. (See diamond exit rule and #32657)
Vector2(Math::floor(line->from.x) + 0.5, Math::floor(line->from.y) + 0.5),
Vector2(Math::floor(line->to.x) + 0.5, Math::floor(line->to.y) + 0.5)
};
#ifdef GLES_OVER_GL

View File

@ -548,8 +548,10 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
if (line->width <= 1) {
Vector2 verts[2] = {
Vector2(line->from.x, line->from.y),
Vector2(line->to.x, line->to.y)
// Offset the line slightly to make sure we always draw the pixel at the from coordinate.
// Without this, corners of rectangles might be missing a pixel. (See diamond exit rule and #32657)
Vector2(Math::floor(line->from.x) + 0.5, Math::floor(line->from.y) + 0.5),
Vector2(Math::floor(line->to.x) + 0.5, Math::floor(line->to.y) + 0.5)
};
#ifdef GLES_OVER_GL

View File

@ -777,32 +777,32 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil
VisualServer::get_singleton()->canvas_item_add_line(
canvas_item,
p_rect.position + Point2(-offset, 0),
p_rect.position + Size2(-offset, 0),
p_rect.position + Size2(p_rect.size.width + offset, 0),
p_color,
p_width,
p_antialiased);
VisualServer::get_singleton()->canvas_item_add_line(
canvas_item,
p_rect.position + Point2(0, offset),
p_rect.position + Size2(0, p_rect.size.height - offset),
p_color,
p_width,
p_antialiased);
VisualServer::get_singleton()->canvas_item_add_line(
canvas_item,
p_rect.position + Point2(-offset, p_rect.size.height),
p_rect.position + Size2(p_rect.size.width + offset, p_rect.size.height),
p_color,
p_width,
p_antialiased);
VisualServer::get_singleton()->canvas_item_add_line(
canvas_item,
p_rect.position + Point2(p_rect.size.width, offset),
p_rect.position + Size2(p_rect.size.width, offset),
p_rect.position + Size2(p_rect.size.width, p_rect.size.height - offset),
p_color,
p_width,
p_antialiased);
VisualServer::get_singleton()->canvas_item_add_line(
canvas_item,
p_rect.position + Size2(p_rect.size.width + offset, p_rect.size.height),
p_rect.position + Size2(-offset, p_rect.size.height),
p_color,
p_width,
p_antialiased);
VisualServer::get_singleton()->canvas_item_add_line(
canvas_item,
p_rect.position + Size2(0, p_rect.size.height - offset),
p_rect.position + Size2(0, offset),
p_color,
p_width,
p_antialiased);
}
}