Fix draw_rect
OpenGL uses the diamond exit rule to rasterize lines. If we don't shift the points down and to the right by 0.5, the line can sometimes miss a pixel when it shouldn't. The final fragment of a line isn't drawn. By drawing the lines clockwise, we can avoid a missing pixel in the rectangle. See section 3.4.1 in the OpenGL 1.5 specification. Fixes #32279
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@ -494,8 +494,10 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
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if (line->width <= 1) {
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Vector2 verts[2] = {
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Vector2(line->from.x, line->from.y),
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Vector2(line->to.x, line->to.y)
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// Offset the line slightly to make sure we always draw the pixel at the from coordinate.
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// Without this, corners of rectangles might be missing a pixel. (See diamond exit rule and #32657)
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Vector2(Math::floor(line->from.x) + 0.5, Math::floor(line->from.y) + 0.5),
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Vector2(Math::floor(line->to.x) + 0.5, Math::floor(line->to.y) + 0.5)
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};
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#ifdef GLES_OVER_GL
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@ -548,8 +548,10 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
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if (line->width <= 1) {
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Vector2 verts[2] = {
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Vector2(line->from.x, line->from.y),
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Vector2(line->to.x, line->to.y)
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// Offset the line slightly to make sure we always draw the pixel at the from coordinate.
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// Without this, corners of rectangles might be missing a pixel. (See diamond exit rule and #32657)
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Vector2(Math::floor(line->from.x) + 0.5, Math::floor(line->from.y) + 0.5),
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Vector2(Math::floor(line->to.x) + 0.5, Math::floor(line->to.y) + 0.5)
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};
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#ifdef GLES_OVER_GL
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@ -777,32 +777,32 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil
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VisualServer::get_singleton()->canvas_item_add_line(
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canvas_item,
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p_rect.position + Point2(-offset, 0),
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p_rect.position + Size2(-offset, 0),
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p_rect.position + Size2(p_rect.size.width + offset, 0),
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p_color,
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p_width,
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p_antialiased);
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VisualServer::get_singleton()->canvas_item_add_line(
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canvas_item,
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p_rect.position + Point2(0, offset),
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p_rect.position + Size2(0, p_rect.size.height - offset),
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p_color,
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p_width,
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p_antialiased);
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VisualServer::get_singleton()->canvas_item_add_line(
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canvas_item,
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p_rect.position + Point2(-offset, p_rect.size.height),
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p_rect.position + Size2(p_rect.size.width + offset, p_rect.size.height),
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p_color,
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p_width,
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p_antialiased);
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VisualServer::get_singleton()->canvas_item_add_line(
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canvas_item,
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p_rect.position + Point2(p_rect.size.width, offset),
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p_rect.position + Size2(p_rect.size.width, offset),
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p_rect.position + Size2(p_rect.size.width, p_rect.size.height - offset),
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p_color,
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p_width,
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p_antialiased);
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VisualServer::get_singleton()->canvas_item_add_line(
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canvas_item,
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p_rect.position + Size2(p_rect.size.width + offset, p_rect.size.height),
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p_rect.position + Size2(-offset, p_rect.size.height),
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p_color,
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p_width,
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p_antialiased);
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VisualServer::get_singleton()->canvas_item_add_line(
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canvas_item,
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p_rect.position + Size2(0, p_rect.size.height - offset),
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p_rect.position + Size2(0, offset),
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p_color,
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p_width,
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p_antialiased);
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}
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}
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