[3.x] Fix small mistake in docs, "antecedents" -> "ancestors"

(cherry picked from commit 92f0c9272f)
This commit is contained in:
Aaron Franke 2023-05-03 23:49:50 -05:00 committed by Rémi Verschelde
parent a9c451af33
commit bdc8049651
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2 changed files with 4 additions and 4 deletions

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@ -367,7 +367,7 @@
<method name="is_visible_in_tree" qualifiers="const"> <method name="is_visible_in_tree" qualifiers="const">
<return type="bool" /> <return type="bool" />
<description> <description>
Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree, and is consequently not drawn (see [method _draw]). Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its ancestors are also visible. If any ancestor is hidden, this node will not be visible in the scene tree, and is consequently not drawn (see [method _draw]).
</description> </description>
</method> </method>
<method name="make_canvas_position_local" qualifiers="const"> <method name="make_canvas_position_local" qualifiers="const">
@ -441,7 +441,7 @@
If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material. If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material.
</member> </member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true"> <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
If [code]true[/code], this [CanvasItem] is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]). If [code]true[/code], this [CanvasItem] is drawn. The node is only visible if all of its ancestors are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).
[b]Note:[/b] For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead. [b]Note:[/b] For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
</member> </member>
</members> </members>

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@ -93,7 +93,7 @@
<method name="is_visible_in_tree" qualifiers="const"> <method name="is_visible_in_tree" qualifiers="const">
<return type="bool" /> <return type="bool" />
<description> <description>
Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree. Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its ancestors are also visible. If any ancestor is hidden, this node will not be visible in the scene tree.
</description> </description>
</method> </method>
<method name="look_at"> <method name="look_at">
@ -282,7 +282,7 @@
Local translation of this node. Local translation of this node.
</member> </member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true"> <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
If [code]true[/code], this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]). If [code]true[/code], this node is drawn. The node is only visible if all of its ancestors are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).
</member> </member>
</members> </members>
<signals> <signals>