[3.x] Fix c# Array.Shuffle incorrect mono bindings

This commit is contained in:
dzil123 2022-11-02 03:20:26 -07:00
parent 92aedd5063
commit bdcb1ff228
2 changed files with 3 additions and 1 deletions

View File

@ -326,7 +326,7 @@ namespace Godot.Collections
internal static extern Error godot_icall_Array_Resize(IntPtr ptr, int newSize);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern Error godot_icall_Array_Shuffle(IntPtr ptr);
internal static extern void godot_icall_Array_Shuffle(IntPtr ptr);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass);

View File

@ -71,6 +71,8 @@ void godot_icall_Array_RemoveAt(Array *ptr, int index);
int32_t godot_icall_Array_Resize(Array *ptr, int new_size);
void godot_icall_Array_Shuffle(Array *ptr);
void godot_icall_Array_Generic_GetElementTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class);
MonoString *godot_icall_Array_ToString(Array *ptr);