[Label3D] Fix updating labels in subvieports on oversampling change.
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@ -30,7 +30,7 @@
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#include "label_3d.h"
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#include "scene/main/viewport.h"
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#include "scene/main/window.h"
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#include "scene/resources/theme.h"
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#include "scene/theme/theme_db.h"
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@ -197,14 +197,14 @@ void Label3D::_notification(int p_what) {
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if (!pending_update) {
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_im_update();
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}
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Viewport *viewport = get_viewport();
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ERR_FAIL_NULL(viewport);
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viewport->connect("size_changed", callable_mp(this, &Label3D::_font_changed));
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Window *window = get_window();
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ERR_FAIL_NULL(window);
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window->connect("size_changed", callable_mp(this, &Label3D::_font_changed));
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} break;
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case NOTIFICATION_EXIT_TREE: {
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Viewport *viewport = get_viewport();
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ERR_FAIL_NULL(viewport);
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viewport->disconnect("size_changed", callable_mp(this, &Label3D::_font_changed));
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Window *window = get_window();
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ERR_FAIL_NULL(window);
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window->disconnect("size_changed", callable_mp(this, &Label3D::_font_changed));
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} break;
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case NOTIFICATION_TRANSLATION_CHANGED: {
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String new_text = atr(text);
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@ -1224,6 +1224,7 @@ void Window::_update_viewport_size() {
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TS->font_set_global_oversampling(font_oversampling);
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if (!ci_updated) {
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update_canvas_items();
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emit_signal(SNAME("size_changed"));
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}
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}
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}
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