Document RigidBodies in character mode never sleeping automatically

See #7996.

(cherry picked from commit 5fbf709ca2)
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Hugo Locurcio 2020-09-01 18:54:13 +02:00 committed by Rémi Verschelde
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commit be126bfd55
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@ -160,6 +160,7 @@
</member> </member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping]. If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
[b]Note:[/b] A RigidBody3D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to [code]true[/code].
</member> </member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
If [code]true[/code], the RigidBody will emit signals when it collides with another RigidBody. See also [member contacts_reported]. If [code]true[/code], the RigidBody will emit signals when it collides with another RigidBody. See also [member contacts_reported].

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@ -133,6 +133,7 @@
</member> </member>
<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping]. If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
[b]Note:[/b] A RigidBody2D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to [code]true[/code].
</member> </member>
<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]. If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported].