Document RigidBodies in character mode never sleeping automatically
See #7996.
(cherry picked from commit 5fbf709ca2
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</member>
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</member>
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<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
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<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
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If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
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If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
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[b]Note:[/b] A RigidBody3D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to [code]true[/code].
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</member>
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</member>
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<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
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<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
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If [code]true[/code], the RigidBody will emit signals when it collides with another RigidBody. See also [member contacts_reported].
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If [code]true[/code], the RigidBody will emit signals when it collides with another RigidBody. See also [member contacts_reported].
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</member>
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</member>
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<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
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<member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true">
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If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
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If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping].
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[b]Note:[/b] A RigidBody2D will never enter sleep mode automatically if its [member mode] is [constant MODE_CHARACTER]. It can still be put to sleep manually by setting its [member sleeping] property to [code]true[/code].
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</member>
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</member>
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<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
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<member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false">
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If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported].
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If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported].
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