Merge pull request #24623 from akien-mga/obj-mtl-not-found
Make error more explicit when OBJ/MTL files are missing
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be4b7da518
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@ -45,6 +45,7 @@ uint32_t EditorOBJImporter::get_import_flags() const {
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static Error _parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial> > &material_map, List<String> *r_missing_deps) {
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FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
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ERR_EXPLAIN(vformat("Couldn't open MTL file '%s', it may not exist or not be readable.", p_path));
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ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
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Ref<SpatialMaterial> current;
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@ -206,7 +207,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
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static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, List<String> *r_missing_deps) {
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FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
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ERR_EXPLAIN(vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path));
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ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
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Ref<ArrayMesh> mesh;
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@ -217,11 +218,6 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
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bool flip_faces = false;
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int mesh_flags = p_optimize ? Mesh::ARRAY_COMPRESS_DEFAULT : 0;
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//bool flip_faces = p_options["force/flip_faces"];
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//bool force_smooth = p_options["force/smooth_shading"];
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//bool weld_vertices = p_options["force/weld_vertices"];
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//float weld_tolerance = p_options["force/weld_tolerance"];
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Vector<Vector3> vertices;
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Vector<Vector3> normals;
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Vector<Vector2> uvs;
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