Make script debugger display all kinds of objects
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02c041904f
commit
be5e02708d
@ -90,11 +90,13 @@ public:
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return "";
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}
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void add_property(const String &p_name, const Variant &p_value) {
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void add_property(const String &p_name, const Variant &p_value, const PropertyHint &p_hint, const String p_hint_string) {
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PropertyInfo pinfo;
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pinfo.name = p_name;
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pinfo.type = p_value.get_type();
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pinfo.hint = p_hint;
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pinfo.hint_string = p_hint_string;
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props.push_back(pinfo);
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values[p_name] = p_value;
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}
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@ -437,7 +439,11 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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inspected_object->last_edited_id = id;
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inspect_properties->edit(inspected_object);
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if (tabs->get_current_tab() == 2) {
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inspect_properties->edit(inspected_object);
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} else {
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editor->push_item(inspected_object);
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}
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} else if (p_msg == "message:video_mem") {
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@ -499,13 +505,20 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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String n = p_data[ofs + i * 2 + 0];
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Variant v = p_data[ofs + i * 2 + 1];
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PropertyHint h = PROPERTY_HINT_NONE;
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String hs = String();
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if (n.begins_with("*")) {
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n = n.substr(1, n.length());
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h = PROPERTY_HINT_OBJECT_ID;
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String s = v;
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s = s.replace("[", "");
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hs = s.get_slice(":", 0);
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v = s.get_slice(":", 1).to_int();
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}
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variables->add_property("members/" + n, v);
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variables->add_property("members/" + n, v, h, hs);
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}
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ofs += mcount * 2;
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@ -516,13 +529,20 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
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String n = p_data[ofs + i * 2 + 0];
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Variant v = p_data[ofs + i * 2 + 1];
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PropertyHint h = PROPERTY_HINT_NONE;
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String hs = String();
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if (n.begins_with("*")) {
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n = n.substr(1, n.length());
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h = PROPERTY_HINT_OBJECT_ID;
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String s = v;
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s = s.replace("[", "");
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hs = s.get_slice(":", 0);
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v = s.get_slice(":", 1).to_int();
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}
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variables->add_property("locals/" + n, v);
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variables->add_property("locals/" + n, v, h, hs);
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}
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variables->update();
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@ -1056,6 +1076,9 @@ void ScriptEditorDebugger::stop() {
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EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
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EditorNode::get_singleton()->get_pause_button()->set_disabled(true);
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//avoid confusion when stopped debugging but an object is still edited
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EditorNode::get_singleton()->push_item(NULL);
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if (hide_on_stop) {
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if (is_visible_in_tree())
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EditorNode::get_singleton()->hide_bottom_panel();
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@ -1627,6 +1650,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
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inspector->get_scene_tree()->set_column_title(0, TTR("Variable"));
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inspector->set_capitalize_paths(false);
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inspector->set_read_only(true);
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inspector->connect("object_id_selected", this, "_scene_tree_property_select_object");
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sc->add_child(inspector);
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server = TCP_Server::create_ref();
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