Make script debugger display all kinds of objects

This commit is contained in:
mbalint12 2017-05-01 19:27:01 +02:00
parent 02c041904f
commit be5e02708d

View File

@ -90,11 +90,13 @@ public:
return "";
}
void add_property(const String &p_name, const Variant &p_value) {
void add_property(const String &p_name, const Variant &p_value, const PropertyHint &p_hint, const String p_hint_string) {
PropertyInfo pinfo;
pinfo.name = p_name;
pinfo.type = p_value.get_type();
pinfo.hint = p_hint;
pinfo.hint_string = p_hint_string;
props.push_back(pinfo);
values[p_name] = p_value;
}
@ -437,7 +439,11 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
inspected_object->last_edited_id = id;
inspect_properties->edit(inspected_object);
if (tabs->get_current_tab() == 2) {
inspect_properties->edit(inspected_object);
} else {
editor->push_item(inspected_object);
}
} else if (p_msg == "message:video_mem") {
@ -499,13 +505,20 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
String n = p_data[ofs + i * 2 + 0];
Variant v = p_data[ofs + i * 2 + 1];
PropertyHint h = PROPERTY_HINT_NONE;
String hs = String();
if (n.begins_with("*")) {
n = n.substr(1, n.length());
h = PROPERTY_HINT_OBJECT_ID;
String s = v;
s = s.replace("[", "");
hs = s.get_slice(":", 0);
v = s.get_slice(":", 1).to_int();
}
variables->add_property("members/" + n, v);
variables->add_property("members/" + n, v, h, hs);
}
ofs += mcount * 2;
@ -516,13 +529,20 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
String n = p_data[ofs + i * 2 + 0];
Variant v = p_data[ofs + i * 2 + 1];
PropertyHint h = PROPERTY_HINT_NONE;
String hs = String();
if (n.begins_with("*")) {
n = n.substr(1, n.length());
h = PROPERTY_HINT_OBJECT_ID;
String s = v;
s = s.replace("[", "");
hs = s.get_slice(":", 0);
v = s.get_slice(":", 1).to_int();
}
variables->add_property("locals/" + n, v);
variables->add_property("locals/" + n, v, h, hs);
}
variables->update();
@ -1056,6 +1076,9 @@ void ScriptEditorDebugger::stop() {
EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
EditorNode::get_singleton()->get_pause_button()->set_disabled(true);
//avoid confusion when stopped debugging but an object is still edited
EditorNode::get_singleton()->push_item(NULL);
if (hide_on_stop) {
if (is_visible_in_tree())
EditorNode::get_singleton()->hide_bottom_panel();
@ -1627,6 +1650,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
inspector->get_scene_tree()->set_column_title(0, TTR("Variable"));
inspector->set_capitalize_paths(false);
inspector->set_read_only(true);
inspector->connect("object_id_selected", this, "_scene_tree_property_select_object");
sc->add_child(inspector);
server = TCP_Server::create_ref();