Fix project icon size in Project Manager

This commit is contained in:
Haoyu Qiu 2021-03-21 14:41:46 +08:00
parent 5e434841ec
commit be8cb6af8c
3 changed files with 17 additions and 9 deletions

View File

@ -246,15 +246,8 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
// Generate icons.
if (!p_only_thumbs) {
for (int i = 0; i < editor_icons_count; i++) {
float icon_scale = EDSCALE;
// Always keep the DefaultProjectIcon at the default size
if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) {
icon_scale = 1.0f;
}
const int is_exception = exceptions.has(editor_icons_names[i]);
const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception, icon_scale);
const Ref<ImageTexture> icon = editor_generate_icon(i, !is_exception);
p_theme->set_icon(editor_icons_names[i], "EditorIcons", icon);
}
@ -1358,3 +1351,15 @@ Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) {
return theme;
}
Ref<ImageTexture> create_unscaled_default_project_icon() {
#ifdef SVG_ENABLED
for (int i = 0; i < editor_icons_count; i++) {
// ESCALE should never affect size of the icon
if (strcmp(editor_icons_names[i], "DefaultProjectIcon") == 0) {
return editor_generate_icon(i, false, 1.0);
}
}
#endif
return Ref<ImageTexture>(memnew(ImageTexture));
}

View File

@ -31,10 +31,13 @@
#ifndef EDITOR_THEMES_H
#define EDITOR_THEMES_H
#include "scene/resources/texture.h"
#include "scene/resources/theme.h"
Ref<Theme> create_editor_theme(Ref<Theme> p_theme = NULL);
Ref<Theme> create_custom_theme(Ref<Theme> p_theme = NULL);
Ref<ImageTexture> create_unscaled_default_project_icon();
#endif

View File

@ -504,7 +504,7 @@ private:
if (ProjectSettings::get_singleton()->save_custom(dir.plus_file("project.godot"), initial_settings, Vector<String>(), false) != OK) {
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
ResourceSaver::save(dir.plus_file("icon.png"), get_icon("DefaultProjectIcon", "EditorIcons"));
ResourceSaver::save(dir.plus_file("icon.png"), create_unscaled_default_project_icon());
FileAccess *f = FileAccess::open(dir.plus_file("default_env.tres"), FileAccess::WRITE);
if (!f) {