Fix duplicate NavigationServer process
NavigationServer process was called twice each frame Also adds 3 missing MONITOR_TYPE entries.
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@ -3035,7 +3035,6 @@ bool Main::iteration() {
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break;
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}
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NavigationServer3D::get_singleton()->process(physics_step * time_scale);
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uint64_t navigation_begin = OS::get_singleton()->get_ticks_usec();
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NavigationServer3D::get_singleton()->process(physics_step * time_scale);
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@ -249,6 +249,9 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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};
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