this failed on mingw on linux (but not on msvc) with 2 problems:

1) it didn't print the error to the console, only this:

build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"])
scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1

I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc.

2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order.

@masoudbh3 can you check it out? thanks

It builds on msvc just fine with (and without) these changes.
This commit is contained in:
Ariel Manzur 2015-12-20 11:50:16 -03:00
parent a5fe71a0e9
commit bec1e003e7
1 changed files with 3 additions and 3 deletions

View File

@ -7,8 +7,8 @@
GODOT_ICON ICON platform/windows/godot.ico
1 VERSIONINFO
FILEVERSION VERSION_MAJOR,VERSION_MINOR,0
PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,0
FILEVERSION VERSION_MAJOR,0,VERSION_MINOR,0
PRODUCTVERSION VERSION_MAJOR,0,VERSION_MINOR,0
FILEOS 4
FILETYPE 1
BEGIN
@ -30,4 +30,4 @@ BEGIN
BEGIN
VALUE "Translation", 0x409, 1200
END
END
END