diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 2448ad2b83d..649d8b80289 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -402,8 +402,11 @@
If [code]true[/code], enables warnings when assigning the result of a function that returns [code]void[/code] to a variable.
-
- Message to be displayed before the backtrace when the engine crashes.
+
+ Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
+
+
+ Editor-only override for [member debug/settings/crash_handler/message]. Does not affect exported projects in debug or release mode.
Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging. See also [member physics/common/physics_fps].
diff --git a/main/main.cpp b/main/main.cpp
index 45afa13d4d5..35edf8e214a 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -411,7 +411,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
ClassDB::register_class();
engine->add_singleton(Engine::Singleton("Performance", performance));
- GLOBAL_DEF("debug/settings/crash_handler/message", String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues"));
+ GLOBAL_DEF("debug/settings/crash_handler/message",
+ String("Please include this when reporting the bug to the project developer."));
+ GLOBAL_DEF("debug/settings/crash_handler/message.editor",
+ String("Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"));
MAIN_PRINT("Main: Parse CMDLine");