Fix error when duplicating visual shader node inside a Frame

This commit is contained in:
Haoyu Qiu 2024-05-20 15:56:16 +08:00
parent daa81bbb7d
commit becc98162e
1 changed files with 1 additions and 2 deletions

View File

@ -60,7 +60,6 @@
#include "scene/gui/view_panner.h" #include "scene/gui/view_panner.h"
#include "scene/main/window.h" #include "scene/main/window.h"
#include "scene/resources/curve_texture.h" #include "scene/resources/curve_texture.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/style_box_flat.h" #include "scene/resources/style_box_flat.h"
#include "scene/resources/visual_shader_nodes.h" #include "scene/resources/visual_shader_nodes.h"
#include "scene/resources/visual_shader_particle_nodes.h" #include "scene/resources/visual_shader_particle_nodes.h"
@ -5135,7 +5134,7 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, List<CopyItem> &r_items, c
} }
int new_node_id = connection_remap[item.id]; int new_node_id = connection_remap[item.id];
int new_frame_id = connection_remap[node->get_frame()]; int new_frame_id = node->get_frame();
undo_redo->add_do_method(visual_shader.ptr(), "attach_node_to_frame", type, new_node_id, new_frame_id); undo_redo->add_do_method(visual_shader.ptr(), "attach_node_to_frame", type, new_node_id, new_frame_id);
undo_redo->add_do_method(graph_plugin.ptr(), "attach_node_to_frame", type, new_node_id, new_frame_id); undo_redo->add_do_method(graph_plugin.ptr(), "attach_node_to_frame", type, new_node_id, new_frame_id);
} }