Merge pull request #54033 from nekomatata/fix-collision-mouse-exit-error-3.x
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commit
bee67513fb
@ -2687,6 +2687,10 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) {
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if (o) {
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CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
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if (co) {
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if (!co->is_inside_tree()) {
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to_erase.push_back(E);
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continue;
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}
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if (p_paused_only && co->can_process()) {
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continue;
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}
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@ -2705,7 +2709,9 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) {
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if (physics_object_over) {
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CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
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if (co) {
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if (!(p_paused_only && co->can_process())) {
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if (!co->is_inside_tree()) {
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physics_object_over = physics_object_capture = 0;
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} else if (!(p_paused_only && co->can_process())) {
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co->_mouse_exit();
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physics_object_over = physics_object_capture = 0;
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}
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