Merge pull request #4779 from volzhs/issue-4723
use node name as filename when save scene
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commit
beeed210c9
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@ -2151,7 +2151,8 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
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String existing;
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String existing;
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if (extensions.size()) {
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if (extensions.size()) {
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existing="new_scene."+extensions.front()->get().to_lower();
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String root_name(get_edited_scene()->get_name());
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existing=root_name+"."+extensions.front()->get().to_lower();
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}
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}
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file->set_current_path(existing);
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file->set_current_path(existing);
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@ -583,7 +583,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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String existing;
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String existing;
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if (extensions.size()) {
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if (extensions.size()) {
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existing="new_scene."+extensions.front()->get().to_lower();
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String root_name(tocopy->get_name());
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existing=root_name+"."+extensions.front()->get().to_lower();
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}
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}
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new_scene_from_dialog->set_current_path(existing);
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new_scene_from_dialog->set_current_path(existing);
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