Merge pull request #38226 from Calinou/increase-camera3d-fov
Increase the default Camera3D field of view to 75
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bef52957d0
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@ -183,8 +183,13 @@
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<member name="far" type="float" setter="set_zfar" getter="get_zfar" default="100.0">
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The distance to the far culling boundary for this camera relative to its local Z axis.
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</member>
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<member name="fov" type="float" setter="set_fov" getter="get_fov" default="70.0">
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<member name="fov" type="float" setter="set_fov" getter="get_fov" default="75.0">
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The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/code] sets the other axis' field of view angle.
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For reference, the default vertical field of view value ([code]75.0[/code]) is equivalent to an horizontal FOV of:
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- ~91.31 degrees in a 4:3 viewport
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- ~101.67 degrees in a 16:10 viewport
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- ~107.51 degrees in a 16:9 viewport
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- ~121.63 degrees in a 21:9 viewport
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</member>
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<member name="frustum_offset" type="Vector2" setter="set_frustum_offset" getter="get_frustum_offset" default="Vector2( 0, 0 )">
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The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url].
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@ -689,7 +689,7 @@ Camera3D::Camera3D() {
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viewport = nullptr;
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force_change = false;
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mode = PROJECTION_PERSPECTIVE;
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set_perspective(70.0, 0.05, 100.0);
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set_perspective(75.0, 0.05, 100.0);
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keep_aspect = KEEP_HEIGHT;
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layers = 0xfffff;
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v_offset = 0;
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@ -82,7 +82,7 @@ public:
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Camera() {
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visible_layers = 0xFFFFFFFF;
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fov = 70;
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fov = 75;
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type = PERSPECTIVE;
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znear = 0.05;
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zfar = 100;
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