[HTML5] Add easy to use download API.
New `JavaScript.download_buffer` method to create a prompt that let the user download a file.
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@ -31,6 +31,22 @@
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Creates a new JavaScript object using the [code]new[/code] constructor. The [code]object[/code] must a valid property of the JavaScript [code]window[/code]. See [JavaScriptObject] for usage.
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</description>
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</method>
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<method name="download_buffer">
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<return type="void">
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</return>
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<argument index="0" name="buffer" type="PoolByteArray">
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</argument>
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<argument index="1" name="name" type="String">
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</argument>
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<argument index="2" name="mime" type="String" default=""application/octet-stream"">
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</argument>
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<description>
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Prompts the user to download a file containing the specified [code]buffer[/code]. The file will have the given [code]name[/code] and [code]mime[/code] type.
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[b]Note:[/b] The browser may override the [url=https://en.wikipedia.org/wiki/Media_type]MIME type[/url] provided based on the file [code]name[/code]'s extension.
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[b]Note:[/b] Browsers might block the download if [method download_buffer] is not being called from a user interaction (e.g. button click).
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[b]Note:[/b] Browsers might ask the user for permission or block the download if multiple download requests are made in a quick succession.
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</description>
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</method>
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<method name="eval">
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<return type="Variant">
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</return>
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@ -22,8 +22,6 @@ sys_env.AddJSLibraries(
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]
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)
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if env["tools"]:
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sys_env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"])
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if env["javascript_eval"]:
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sys_env.AddJSLibraries(["js/libs/library_godot_javascript_singleton.js"])
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@ -70,6 +70,7 @@ void JavaScript::_bind_methods() {
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mi.arguments.push_back(PropertyInfo(Variant::STRING, "object"));
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ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "create_object", &JavaScript::_create_object_bind, mi);
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}
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ClassDB::bind_method(D_METHOD("download_buffer", "buffer", "name", "mime"), &JavaScript::download_buffer, DEFVAL("application/octet-stream"));
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}
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#if !defined(JAVASCRIPT_ENABLED) || !defined(JAVASCRIPT_EVAL_ENABLED)
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@ -100,3 +101,7 @@ Variant JavaScript::_create_object_bind(const Variant **p_args, int p_argcount,
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return Ref<JavaScriptObject>();
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}
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#endif
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#if !defined(JAVASCRIPT_ENABLED)
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void JavaScript::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) {
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}
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#endif
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@ -58,6 +58,7 @@ public:
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Ref<JavaScriptObject> get_interface(const String &p_interface);
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Ref<JavaScriptObject> create_callback(Object *p_ref, const StringName &p_method);
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Variant _create_object_bind(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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void download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime = "application/octet-stream");
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static JavaScript *get_singleton();
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JavaScript();
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@ -41,7 +41,7 @@
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// JavaScript functions defined in library_godot_editor_tools.js
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extern "C" {
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extern void godot_js_editor_download_file(const char *p_path, const char *p_name, const char *p_mime);
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extern int godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
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}
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static void _javascript_editor_init_callback() {
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@ -70,7 +70,12 @@ void JavaScriptToolsEditorPlugin::_download_zip(Variant p_v) {
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String base_path = resource_path.substr(0, resource_path.rfind("/")) + "/";
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_zip_recursive(resource_path, base_path, zip);
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zipClose(zip, NULL);
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godot_js_editor_download_file("/tmp/project.zip", "project.zip", "application/zip");
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FileAccess *f = FileAccess::open("/tmp/project.zip", FileAccess::READ);
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ERR_FAIL_COND_MSG(!f, "Unable to create zip file");
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Vector<uint8_t> buf;
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buf.resize(f->get_len());
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f->get_buffer(buf.ptrw(), buf.size());
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godot_js_os_download_buffer(buf.ptr(), buf.size(), "project.zip", "application/zip");
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}
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void JavaScriptToolsEditorPlugin::_bind_methods() {
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@ -302,6 +302,7 @@ union js_eval_ret {
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};
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extern int godot_js_eval(const char *p_js, int p_use_global_ctx, union js_eval_ret *p_union_ptr, void *p_byte_arr, void *p_byte_arr_write, void *(*p_callback)(void *p_ptr, void *p_ptr2, int p_len));
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extern int godot_js_os_download_buffer(const uint8_t *p_buf, int p_buf_size, const char *p_name, const char *p_mime);
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}
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void *resize_poolbytearray_and_open_write(void *p_arr, void *r_write, int p_len) {
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@ -338,3 +339,7 @@ Variant JavaScript::eval(const String &p_code, bool p_use_global_exec_context) {
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}
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#endif // JAVASCRIPT_EVAL_ENABLED
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void JavaScript::download_buffer(Vector<uint8_t> p_arr, const String &p_name, const String &p_mime) {
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godot_js_os_download_buffer(p_arr.ptr(), p_arr.size(), p_name.utf8().get_data(), p_mime.utf8().get_data());
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}
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@ -1,57 +0,0 @@
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/*************************************************************************/
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/* library_godot_editor_tools.js */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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const GodotEditorTools = {
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godot_js_editor_download_file__deps: ['$FS'],
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godot_js_editor_download_file__sig: 'viii',
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godot_js_editor_download_file: function (p_path, p_name, p_mime) {
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const path = GodotRuntime.parseString(p_path);
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const name = GodotRuntime.parseString(p_name);
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const mime = GodotRuntime.parseString(p_mime);
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const size = FS.stat(path)['size'];
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const buf = new Uint8Array(size);
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const fd = FS.open(path, 'r');
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FS.read(fd, buf, 0, size);
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FS.close(fd);
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FS.unlink(path);
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const blob = new Blob([buf], { type: mime });
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const url = window.URL.createObjectURL(blob);
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const a = document.createElement('a');
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a.href = url;
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a.download = name;
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a.style.display = 'none';
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document.body.appendChild(a);
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a.click();
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a.remove();
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window.URL.revokeObjectURL(url);
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},
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};
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mergeInto(LibraryManager.library, GodotEditorTools);
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@ -304,6 +304,23 @@ const GodotOS = {
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godot_js_os_hw_concurrency_get: function () {
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return navigator.hardwareConcurrency || 1;
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},
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godot_js_os_download_buffer__sig: 'viiii',
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godot_js_os_download_buffer: function (p_ptr, p_size, p_name, p_mime) {
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const buf = GodotRuntime.heapSlice(HEAP8, p_ptr, p_size);
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const name = GodotRuntime.parseString(p_name);
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const mime = GodotRuntime.parseString(p_mime);
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const blob = new Blob([buf], { type: mime });
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const url = window.URL.createObjectURL(blob);
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const a = document.createElement('a');
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a.href = url;
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a.download = name;
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a.style.display = 'none';
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document.body.appendChild(a);
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a.click();
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a.remove();
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window.URL.revokeObjectURL(url);
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},
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};
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autoAddDeps(GodotOS, '$GodotOS');
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