Ignore instance color and instance custom_data when not used in the OpenGL renderer
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@ -1128,6 +1128,12 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend
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state.canvas_instance_batches[state.current_batch_index].tex = mm->texture;
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state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_INSTANCED;
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if (GLES3::MeshStorage::get_singleton()->multimesh_uses_colors(mm->multimesh)) {
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state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS;
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}
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if (GLES3::MeshStorage::get_singleton()->multimesh_uses_custom_data(mm->multimesh)) {
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state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA;
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}
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} else if (c->type == Item::Command::TYPE_PARTICLES) {
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GLES3::ParticlesStorage *particles_storage = GLES3::ParticlesStorage::get_singleton();
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GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
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@ -162,9 +162,13 @@ void main() {
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vec2 uv = uv_attrib;
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#ifdef USE_INSTANCING
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vec4 instance_color = vec4(unpackHalf2x16(instance_color_custom_data.x), unpackHalf2x16(instance_color_custom_data.y));
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color *= instance_color;
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instance_custom = vec4(unpackHalf2x16(instance_color_custom_data.z), unpackHalf2x16(instance_color_custom_data.w));
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if (bool(read_draw_data_flags & FLAGS_INSTANCING_HAS_COLORS)) {
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vec4 instance_color = vec4(unpackHalf2x16(instance_color_custom_data.x), unpackHalf2x16(instance_color_custom_data.y));
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color *= instance_color;
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}
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if (bool(read_draw_data_flags & FLAGS_INSTANCING_HAS_CUSTOM_DATA)) {
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instance_custom = vec4(unpackHalf2x16(instance_color_custom_data.z), unpackHalf2x16(instance_color_custom_data.w));
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}
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#endif
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#else
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