Fix is_action_pressed for InputEventAction.
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@ -199,6 +199,10 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
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Ref<InputEventAction> input_event_action = p_event;
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if (input_event_action.is_valid()) {
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if (p_pressed != NULL)
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*p_pressed = input_event_action->is_pressed();
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if (p_strength != NULL)
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*p_strength = (*p_pressed) ? 1.0f : 0.0f;
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return input_event_action->get_action() == p_action;
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}
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@ -962,6 +962,22 @@ bool InputEventAction::is_action(const StringName &p_action) const {
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return action == p_action;
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}
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bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
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Ref<InputEventAction> act = p_event;
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if (act.is_null())
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return false;
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bool match = action == act->action;
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if (match) {
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if (p_pressed != NULL)
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*p_pressed = act->pressed;
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if (p_strength != NULL)
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*p_strength = (*p_pressed) ? 1.0f : 0.0f;
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}
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return match;
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}
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String InputEventAction::as_text() const {
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return "InputEventAction : action=" + action + ", pressed=(" + (pressed ? "true" : "false");
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@ -480,6 +480,8 @@ public:
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virtual bool is_action(const StringName &p_action) const;
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virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
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virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
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virtual bool is_action_type() const { return true; }
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virtual String as_text() const;
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