Emit signal when animation ends by seek
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4f03e302a7
commit
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@ -950,13 +950,13 @@ void AnimationPlayer::_animation_process(float p_delta) {
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play(queued.front()->get());
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play(queued.front()->get());
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String new_name = playback.assigned;
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String new_name = playback.assigned;
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queued.pop_front();
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queued.pop_front();
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if (end_notify)
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if (end_notify || playback.seeked)
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emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
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emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
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} else {
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} else {
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//stop();
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//stop();
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playing = false;
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playing = false;
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_set_process(false);
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_set_process(false);
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if (end_notify)
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if (end_notify || playback.seeked)
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emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
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emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
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}
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}
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end_reached = false;
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end_reached = false;
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