Merge pull request #64228 from nathanfranke/mp-load

Multiplayer: Do not load PackedScene from spawner until instantiating
This commit is contained in:
Fabio Alessandrelli 2022-09-14 15:54:39 +02:00 committed by GitHub
commit bf271ea6af
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@ -91,9 +91,6 @@ void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
sc.path = p_path;
if (Engine::get_singleton()->is_editor_hint()) {
ERR_FAIL_COND(!FileAccess::exists(p_path));
} else {
sc.cache = ResourceLoader::load(p_path);
ERR_FAIL_COND_MSG(sc.cache.is_null(), "Invalid spawnable scene: " + p_path);
}
spawnable_scenes.push_back(sc);
}
@ -271,9 +268,12 @@ const Variant MultiplayerSpawner::get_spawn_argument(const ObjectID &p_id) const
Node *MultiplayerSpawner::instantiate_scene(int p_id) {
ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_id, spawnable_scenes.size(), nullptr);
Ref<PackedScene> scene = spawnable_scenes[p_id].cache;
ERR_FAIL_COND_V(scene.is_null(), nullptr);
return scene->instantiate();
SpawnableScene &sc = spawnable_scenes[p_id];
if (sc.cache.is_null()) {
sc.cache = ResourceLoader::load(sc.path);
}
ERR_FAIL_COND_V_MSG(sc.cache.is_null(), nullptr, "Invalid spawnable scene: " + sc.path);
return sc.cache->instantiate();
}
Node *MultiplayerSpawner::instantiate_custom(const Variant &p_data) {