Merge pull request #64228 from nathanfranke/mp-load
Multiplayer: Do not load PackedScene from spawner until instantiating
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bf271ea6af
@ -91,9 +91,6 @@ void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
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sc.path = p_path;
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if (Engine::get_singleton()->is_editor_hint()) {
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ERR_FAIL_COND(!FileAccess::exists(p_path));
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} else {
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sc.cache = ResourceLoader::load(p_path);
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ERR_FAIL_COND_MSG(sc.cache.is_null(), "Invalid spawnable scene: " + p_path);
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}
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spawnable_scenes.push_back(sc);
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}
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@ -271,9 +268,12 @@ const Variant MultiplayerSpawner::get_spawn_argument(const ObjectID &p_id) const
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Node *MultiplayerSpawner::instantiate_scene(int p_id) {
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ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!");
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ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_id, spawnable_scenes.size(), nullptr);
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Ref<PackedScene> scene = spawnable_scenes[p_id].cache;
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ERR_FAIL_COND_V(scene.is_null(), nullptr);
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return scene->instantiate();
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SpawnableScene &sc = spawnable_scenes[p_id];
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if (sc.cache.is_null()) {
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sc.cache = ResourceLoader::load(sc.path);
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}
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ERR_FAIL_COND_V_MSG(sc.cache.is_null(), nullptr, "Invalid spawnable scene: " + sc.path);
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return sc.cache->instantiate();
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}
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Node *MultiplayerSpawner::instantiate_custom(const Variant &p_data) {
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