Fix infinite loop on EOF in the command line debugger
When using the command line debugger (godot -d) on Unix systems, when entering an EOF (ctrl+D), the debugger enters an infinite loop. Adding a check for EOF in the debugger loop exits the debugger when EOF is entered. Fixes #50170. (cherry picked from commit4ecad8dea3
) (cherry picked from commitd1dcea79d4
)
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@ -56,7 +56,7 @@ void ScriptDebuggerLocal::debug(ScriptLanguage *p_script, bool p_can_continue, b
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// Cache options
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String variable_prefix = options["variable_prefix"];
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if (line == "") {
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if (line.empty() && !feof(stdin)) {
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print_line("\nDebugger Break, Reason: '" + p_script->debug_get_error() + "'");
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print_line("*Frame " + itos(current_frame) + " - " + p_script->debug_get_stack_level_source(current_frame) + ":" + itos(p_script->debug_get_stack_level_line(current_frame)) + " in function '" + p_script->debug_get_stack_level_function(current_frame) + "'");
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print_line("Enter \"help\" for assistance.");
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@ -185,7 +185,7 @@ void ScriptDebuggerLocal::debug(ScriptLanguage *p_script, bool p_can_continue, b
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print_line("Added breakpoint at " + source + ":" + itos(linenr));
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}
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} else if (line == "q" || line == "quit") {
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} else if (line == "q" || line == "quit" || (line.empty() && feof(stdin))) {
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// Do not stop again on quit
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clear_breakpoints();
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ScriptDebugger::get_singleton()->set_depth(-1);
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