Expose RenderingServer GI half resolution setter method
This is required for projects to be able to change the GI half-resolution setting at run-time.
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@ -1675,6 +1675,8 @@
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<member name="rendering/gles2/compatibility/enable_high_float.Android" type="bool" setter="" getter="" default="false">
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<member name="rendering/gles2/compatibility/enable_high_float.Android" type="bool" setter="" getter="" default="false">
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</member>
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</member>
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<member name="rendering/global_illumination/gi/use_half_resolution" type="bool" setter="" getter="" default="false">
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<member name="rendering/global_illumination/gi/use_half_resolution" type="bool" setter="" getter="" default="false">
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If [code]true[/code], renders [VoxelGI] and SDFGI ([member Environment.sdfgi_enabled]) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. [LightmapGI] rendering is not affected by this setting.
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[b]Note:[/b] This property is only read when the project starts. To set half-resolution GI at run-time, call [method RenderingServer.gi_set_use_half_resolution] instead.
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</member>
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</member>
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<member name="rendering/global_illumination/sdfgi/frames_to_converge" type="int" setter="" getter="" default="4">
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<member name="rendering/global_illumination/sdfgi/frames_to_converge" type="int" setter="" getter="" default="4">
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</member>
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</member>
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@ -1245,6 +1245,13 @@
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Returns the id of a white texture. Creates one if none exists.
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Returns the id of a white texture. Creates one if none exists.
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</description>
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</description>
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</method>
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</method>
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<method name="gi_set_use_half_resolution">
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<return type="void" />
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<argument index="0" name="half_resolution" type="bool" />
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<description>
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If [code]half_resolution[/code] is [code]true[/code], renders [VoxelGI] and SDFGI ([member Environment.sdfgi_enabled]) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. [LightmapGI] rendering is not affected by this setting. See also [member ProjectSettings.rendering/global_illumination/gi/use_half_resolution].
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</description>
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</method>
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<method name="global_variable_add">
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<method name="global_variable_add">
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<return type="void" />
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="0" name="name" type="StringName" />
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@ -1999,6 +1999,10 @@ void RenderingServer::_bind_methods() {
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BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS);
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BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS);
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BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
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BIND_ENUM_CONSTANT(DECAL_FILTER_LINEAR_MIPMAPS_ANISOTROPIC);
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/* GI API (affects VoxelGI and SDFGI) */
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ClassDB::bind_method(D_METHOD("gi_set_use_half_resolution", "half_resolution"), &RenderingServer::gi_set_use_half_resolution);
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/* VOXEL GI API */
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/* VOXEL GI API */
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ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create);
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ClassDB::bind_method(D_METHOD("voxel_gi_create"), &RenderingServer::voxel_gi_create);
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