Fix the update of the inspector when instance shader uniform has changed
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d99ea32999
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@ -30,6 +30,7 @@
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#include "visual_instance_3d.h"
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#include "core/core_string_names.h"
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#include "scene/scene_string_names.h"
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AABB VisualInstance3D::get_aabb() const {
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@ -134,7 +135,13 @@ VisualInstance3D::~VisualInstance3D() {
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}
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void GeometryInstance3D::set_material_override(const Ref<Material> &p_material) {
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if (material_override.is_valid()) {
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material_override->disconnect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
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}
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material_override = p_material;
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if (material_override.is_valid()) {
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material_override->connect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
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}
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RS::get_singleton()->instance_geometry_set_material_override(get_instance(), p_material.is_valid() ? p_material->get_rid() : RID());
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}
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