Merge pull request #77788 from gongpha/stop-posting-about-(re)importing-assets-whatever-dot-exr

Avoid reimporting lightmap textures every getter call
This commit is contained in:
Rémi Verschelde 2023-10-26 15:57:46 +02:00
commit bf46ee144d
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GPG Key ID: C3336907360768E1
3 changed files with 130 additions and 96 deletions

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@ -54,8 +54,12 @@
</method>
</methods>
<members>
<member name="light_texture" type="TextureLayered" setter="set_light_texture" getter="get_light_texture">
<member name="light_texture" type="TextureLayered" setter="set_light_texture" getter="get_light_texture" is_deprecated="true">
The lightmap atlas texture generated by the lightmapper.
[i]Deprecated.[/i] The lightmap atlas can now have multiple textures. See [member lightmap_textures].
</member>
<member name="lightmap_textures" type="TextureLayered[]" setter="set_lightmap_textures" getter="get_lightmap_textures" default="[]">
The lightmap atlas textures generated by the lightmapper.
</member>
</members>
</class>

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@ -97,11 +97,16 @@ Array LightmapGIData::_get_user_data() const {
return ret;
}
void LightmapGIData::_set_light_textures_data(const Array &p_data) {
ERR_FAIL_COND(p_data.is_empty());
void LightmapGIData::set_lightmap_textures(const TypedArray<TextureLayered> &p_data) {
light_textures = p_data;
if (p_data.is_empty()) {
light_texture = Ref<TextureLayered>();
_reset_lightmap_textures();
return;
}
if (p_data.size() == 1) {
set_light_texture(p_data[0]);
light_texture = p_data[0];
} else {
Vector<Ref<Image>> images;
for (int i = 0; i < p_data.size(); i++) {
@ -116,73 +121,13 @@ void LightmapGIData::_set_light_textures_data(const Array &p_data) {
combined_texture.instantiate();
combined_texture->create_from_images(images);
set_light_texture(combined_texture);
light_texture = combined_texture;
}
_reset_lightmap_textures();
}
Array LightmapGIData::_get_light_textures_data() const {
Array ret;
if (light_texture.is_null() || light_texture->get_layers() == 0) {
return ret;
}
Vector<Ref<Image>> images;
for (int i = 0; i < light_texture->get_layers(); i++) {
images.push_back(light_texture->get_layer_data(i));
}
int slice_count = images.size();
int slice_width = images[0]->get_width();
int slice_height = images[0]->get_height();
int slices_per_texture = Image::MAX_HEIGHT / slice_height;
int texture_count = Math::ceil(slice_count / (float)slices_per_texture);
ret.resize(texture_count);
String base_name = get_path().get_basename();
int last_count = slice_count % slices_per_texture;
for (int i = 0; i < texture_count; i++) {
int texture_slice_count = (i == texture_count - 1 && last_count != 0) ? last_count : slices_per_texture;
Ref<Image> texture_image = Image::create_empty(slice_width, slice_height * texture_slice_count, false, images[0]->get_format());
for (int j = 0; j < texture_slice_count; j++) {
texture_image->blit_rect(images[i * slices_per_texture + j], Rect2i(0, 0, slice_width, slice_height), Point2i(0, slice_height * j));
}
String texture_path = texture_count > 1 ? base_name + "_" + itos(i) + ".exr" : base_name + ".exr";
Ref<ConfigFile> config;
config.instantiate();
if (FileAccess::exists(texture_path + ".import")) {
config->load(texture_path + ".import");
}
config->set_value("remap", "importer", "2d_array_texture");
config->set_value("remap", "type", "CompressedTexture2DArray");
if (!config->has_section_key("params", "compress/mode")) {
// User may want another compression, so leave it be, but default to VRAM uncompressed.
config->set_value("params", "compress/mode", 3);
}
config->set_value("params", "compress/channel_pack", 1);
config->set_value("params", "mipmaps/generate", false);
config->set_value("params", "slices/horizontal", 1);
config->set_value("params", "slices/vertical", texture_slice_count);
config->save(texture_path + ".import");
Error err = texture_image->save_exr(texture_path, false);
ERR_FAIL_COND_V(err, ret);
ResourceLoader::import(texture_path);
Ref<TextureLayered> t = ResourceLoader::load(texture_path); //if already loaded, it will be updated on refocus?
ERR_FAIL_COND_V(t.is_null(), ret);
ret[i] = t;
}
return ret;
TypedArray<TextureLayered> LightmapGIData::get_lightmap_textures() const {
return light_textures;
}
RID LightmapGIData::get_rid() const {
@ -193,18 +138,13 @@ void LightmapGIData::clear() {
users.clear();
}
void LightmapGIData::set_light_texture(const Ref<TextureLayered> &p_light_texture) {
light_texture = p_light_texture;
void LightmapGIData::_reset_lightmap_textures() {
RS::get_singleton()->lightmap_set_textures(lightmap, light_texture.is_valid() ? light_texture->get_rid() : RID(), uses_spherical_harmonics);
}
Ref<TextureLayered> LightmapGIData::get_light_texture() const {
return light_texture;
}
void LightmapGIData::set_uses_spherical_harmonics(bool p_enable) {
uses_spherical_harmonics = p_enable;
RS::get_singleton()->lightmap_set_textures(lightmap, light_texture.is_valid() ? light_texture->get_rid() : RID(), uses_spherical_harmonics);
_reset_lightmap_textures();
}
bool LightmapGIData::is_using_spherical_harmonics() const {
@ -282,15 +222,35 @@ Dictionary LightmapGIData::_get_probe_data() const {
return d;
}
#ifndef DISABLE_DEPRECATED
void LightmapGIData::set_light_texture(const Ref<TextureLayered> &p_light_texture) {
TypedArray<TextureLayered> arr;
arr.append(p_light_texture);
set_lightmap_textures(arr);
}
Ref<TextureLayered> LightmapGIData::get_light_texture() const {
if (light_textures.is_empty()) {
return Ref<TextureLayered>();
}
return light_textures.get(0);
}
void LightmapGIData::_set_light_textures_data(const Array &p_data) {
set_lightmap_textures(p_data);
}
Array LightmapGIData::_get_light_textures_data() const {
return Array(light_textures);
}
#endif
void LightmapGIData::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_user_data", "data"), &LightmapGIData::_set_user_data);
ClassDB::bind_method(D_METHOD("_get_user_data"), &LightmapGIData::_get_user_data);
ClassDB::bind_method(D_METHOD("set_light_texture", "light_texture"), &LightmapGIData::set_light_texture);
ClassDB::bind_method(D_METHOD("get_light_texture"), &LightmapGIData::get_light_texture);
ClassDB::bind_method(D_METHOD("_set_light_textures_data", "data"), &LightmapGIData::_set_light_textures_data);
ClassDB::bind_method(D_METHOD("_get_light_textures_data"), &LightmapGIData::_get_light_textures_data);
ClassDB::bind_method(D_METHOD("set_lightmap_textures", "light_textures"), &LightmapGIData::set_lightmap_textures);
ClassDB::bind_method(D_METHOD("get_lightmap_textures"), &LightmapGIData::get_lightmap_textures);
ClassDB::bind_method(D_METHOD("set_uses_spherical_harmonics", "uses_spherical_harmonics"), &LightmapGIData::set_uses_spherical_harmonics);
ClassDB::bind_method(D_METHOD("is_using_spherical_harmonics"), &LightmapGIData::is_using_spherical_harmonics);
@ -303,11 +263,21 @@ void LightmapGIData::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_probe_data", "data"), &LightmapGIData::_set_probe_data);
ClassDB::bind_method(D_METHOD("_get_probe_data"), &LightmapGIData::_get_probe_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered", PROPERTY_USAGE_EDITOR), "set_light_texture", "get_light_texture"); // property usage default but no save
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "light_textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_light_textures_data", "_get_light_textures_data");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "lightmap_textures", PROPERTY_HINT_ARRAY_TYPE, "TextureLayered", PROPERTY_USAGE_NO_EDITOR), "set_lightmap_textures", "get_lightmap_textures");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data");
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data");
#ifndef DISABLE_DEPRECATED
ClassDB::bind_method(D_METHOD("set_light_texture", "light_texture"), &LightmapGIData::set_light_texture);
ClassDB::bind_method(D_METHOD("get_light_texture"), &LightmapGIData::get_light_texture);
ClassDB::bind_method(D_METHOD("_set_light_textures_data", "data"), &LightmapGIData::_set_light_textures_data);
ClassDB::bind_method(D_METHOD("_get_light_textures_data"), &LightmapGIData::_get_light_textures_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered", PROPERTY_USAGE_EDITOR), "set_light_texture", "get_light_texture");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "light_textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_light_textures_data", "_get_light_textures_data");
#endif
}
LightmapGIData::LightmapGIData() {
@ -1099,6 +1069,68 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
return BAKE_ERROR_MESHES_INVALID;
}
// POSTBAKE: Save Textures.
TypedArray<TextureLayered> textures;
{
Vector<Ref<Image>> images;
images.resize(lightmapper->get_bake_texture_count());
for (int i = 0; i < images.size(); i++) {
images.set(i, lightmapper->get_bake_texture(i));
}
int slice_count = images.size();
int slice_width = images[0]->get_width();
int slice_height = images[0]->get_height();
int slices_per_texture = Image::MAX_HEIGHT / slice_height;
int texture_count = Math::ceil(slice_count / (float)slices_per_texture);
textures.resize(texture_count);
String base_path = p_image_data_path.get_basename();
int last_count = slice_count % slices_per_texture;
for (int i = 0; i < texture_count; i++) {
int texture_slice_count = (i == texture_count - 1 && last_count != 0) ? last_count : slices_per_texture;
Ref<Image> texture_image = Image::create_empty(slice_width, slice_height * texture_slice_count, false, images[0]->get_format());
for (int j = 0; j < texture_slice_count; j++) {
texture_image->blit_rect(images[i * slices_per_texture + j], Rect2i(0, 0, slice_width, slice_height), Point2i(0, slice_height * j));
}
String texture_path = texture_count > 1 ? base_path + "_" + itos(i) + ".exr" : base_path + ".exr";
Ref<ConfigFile> config;
config.instantiate();
if (FileAccess::exists(texture_path + ".import")) {
config->load(texture_path + ".import");
}
config->set_value("remap", "importer", "2d_array_texture");
config->set_value("remap", "type", "CompressedTexture2DArray");
if (!config->has_section_key("params", "compress/mode")) {
// User may want another compression, so leave it be, but default to VRAM uncompressed.
config->set_value("params", "compress/mode", 3);
}
config->set_value("params", "compress/channel_pack", 1);
config->set_value("params", "mipmaps/generate", false);
config->set_value("params", "slices/horizontal", 1);
config->set_value("params", "slices/vertical", texture_slice_count);
config->save(texture_path + ".import");
Error err = texture_image->save_exr(texture_path, false);
ERR_FAIL_COND_V(err, BAKE_ERROR_CANT_CREATE_IMAGE);
ResourceLoader::import(texture_path);
Ref<TextureLayered> t = ResourceLoader::load(texture_path); // If already loaded, it will be updated on refocus?
ERR_FAIL_COND_V(t.is_null(), BAKE_ERROR_CANT_CREATE_IMAGE);
textures[i] = t;
}
}
/* POSTBAKE: Save Light Data */
Ref<LightmapGIData> gi_data;
@ -1110,18 +1142,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
gi_data.instantiate();
}
Ref<Texture2DArray> texture;
{
Vector<Ref<Image>> images;
for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) {
images.push_back(lightmapper->get_bake_texture(i));
}
texture.instantiate();
texture->create_from_images(images);
}
gi_data->set_light_texture(texture);
gi_data->set_lightmap_textures(textures);
gi_data->set_uses_spherical_harmonics(directional);
for (int i = 0; i < lightmapper->get_bake_mesh_count(); i++) {

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@ -44,6 +44,7 @@ class LightmapGIData : public Resource {
RES_BASE_EXTENSION("lmbake")
Ref<TextureLayered> light_texture;
TypedArray<TextureLayered> light_textures;
bool uses_spherical_harmonics = false;
bool interior = false;
@ -65,8 +66,8 @@ class LightmapGIData : public Resource {
Array _get_user_data() const;
void _set_probe_data(const Dictionary &p_data);
Dictionary _get_probe_data() const;
void _set_light_textures_data(const Array &p_data);
Array _get_light_textures_data() const;
void _reset_lightmap_textures();
protected:
static void _bind_methods();
@ -80,9 +81,14 @@ public:
int get_user_lightmap_slice_index(int p_user) const;
void clear_users();
#ifndef DISABLE_DEPRECATED
void set_light_texture(const Ref<TextureLayered> &p_light_texture);
Ref<TextureLayered> get_light_texture() const;
void _set_light_textures_data(const Array &p_data);
Array _get_light_textures_data() const;
#endif
void set_uses_spherical_harmonics(bool p_enable);
bool is_using_spherical_harmonics() const;
@ -98,6 +104,9 @@ public:
void clear();
void set_lightmap_textures(const TypedArray<TextureLayered> &p_data);
TypedArray<TextureLayered> get_lightmap_textures() const;
virtual RID get_rid() const override;
LightmapGIData();
~LightmapGIData();