Light2D shadow mask construction fix
When using the default setting (layer 1 set only) nothing is stored in the tscn file for a Light2D, hence it relies on the value in the constructor. The problem is the constructed value is 1 in Light2D, and -1 in RasterizerCanvas::Light. -1 results in all bits being set so all occluders are shown, rather than just those in layer 1. This PR changes Rasterizer::Canvas constructor to set to 1. An alternative is to have -1 as the value for layer 1 throughout.
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@ -665,7 +665,7 @@ public:
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item_mask = 1;
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item_mask = 1;
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scale = 1.0;
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scale = 1.0;
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energy = 1.0;
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energy = 1.0;
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item_shadow_mask = -1;
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item_shadow_mask = 1;
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mode = VS::CANVAS_LIGHT_MODE_ADD;
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mode = VS::CANVAS_LIGHT_MODE_ADD;
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texture_cache = NULL;
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texture_cache = NULL;
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next_ptr = NULL;
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next_ptr = NULL;
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