Light2D shadow mask construction fix
When using the default setting (layer 1 set only) nothing is stored in the tscn file for a Light2D, hence it relies on the value in the constructor. The problem is the constructed value is 1 in Light2D, and -1 in RasterizerCanvas::Light. -1 results in all bits being set so all occluders are shown, rather than just those in layer 1. This PR changes Rasterizer::Canvas constructor to set to 1. An alternative is to have -1 as the value for layer 1 throughout.
This commit is contained in:
parent
f108037cbf
commit
bf54fa5a62
|
@ -665,7 +665,7 @@ public:
|
|||
item_mask = 1;
|
||||
scale = 1.0;
|
||||
energy = 1.0;
|
||||
item_shadow_mask = -1;
|
||||
item_shadow_mask = 1;
|
||||
mode = VS::CANVAS_LIGHT_MODE_ADD;
|
||||
texture_cache = NULL;
|
||||
next_ptr = NULL;
|
||||
|
|
Loading…
Reference in New Issue