Re-fix Disabling Half Floats on iOS
A previous change missed setting a flag that specified whether half floats were being used on vertex positions when in the GLES2 driver This caused errors with the vertex buffer when platforms (specifically iOS) which do not properly support half float vertex attributes on GLES2, try to remapt the vertex buffer to stop using half floats (in this case that remapping never happened and caused artifacts) Re-enable setting that flag to fix rendering issues on these platforms
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@ -2287,6 +2287,7 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
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if (p_format & VS::ARRAY_COMPRESS_VERTEX) {
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attribs[i].type = _GL_HALF_FLOAT_OES;
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positions_stride += attribs[i].size * 2;
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uses_half_float = true;
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} else {
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attribs[i].type = GL_FLOAT;
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positions_stride += attribs[i].size * 4;
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