Merge pull request #22722 from akien-mga/fix-warnings
Fix more "may be used initialized" warnings from GCC 7
This commit is contained in:
commit
bf6dcb9105
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@ -87,7 +87,10 @@ private:
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#if defined(_add_overflow) && defined(_mul_overflow)
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size_t o;
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size_t p;
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if (_mul_overflow(p_elements, sizeof(T), &o)) return false;
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if (_mul_overflow(p_elements, sizeof(T), &o)) {
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*out = 0;
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return false;
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}
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*out = next_power_of_2(o);
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if (_add_overflow(o, static_cast<size_t>(32), &p)) return false; //no longer allocated here
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return true;
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@ -1473,7 +1473,8 @@ void Image::create(int p_width, int p_height, bool p_use_mipmaps, Format p_forma
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void Image::create(const char **p_xpm) {
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int size_width, size_height;
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int size_width = 0;
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int size_height = 0;
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int pixelchars = 0;
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mipmaps = false;
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bool has_alpha = false;
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@ -1489,8 +1490,8 @@ void Image::create(const char **p_xpm) {
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int line = 0;
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HashMap<String, Color> colormap;
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int colormap_size;
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uint32_t pixel_size;
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int colormap_size = 0;
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uint32_t pixel_size = 0;
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PoolVector<uint8_t>::Write w;
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while (status != DONE) {
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@ -202,11 +202,12 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const {
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{ \
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real_t aabb_min = p_aabb.position.m_ax; \
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real_t aabb_max = p_aabb.position.m_ax + p_aabb.size.m_ax; \
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real_t tri_min, tri_max; \
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for (int i = 0; i < 3; i++) { \
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if (i == 0 || vertex[i].m_ax > tri_max) \
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real_t tri_min = vertex[0].m_ax; \
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real_t tri_max = vertex[0].m_ax; \
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for (int i = 1; i < 3; i++) { \
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if (vertex[i].m_ax > tri_max) \
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tri_max = vertex[i].m_ax; \
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if (i == 0 || vertex[i].m_ax < tri_min) \
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if (vertex[i].m_ax < tri_min) \
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tri_min = vertex[i].m_ax; \
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} \
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\
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@ -653,7 +653,7 @@ bool RasterizerSceneGLES3::reflection_probe_instance_begin_render(RID p_instance
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int best_free = -1;
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int best_used = -1;
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uint64_t best_used_frame;
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uint64_t best_used_frame = 0;
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for (int i = 0; i < reflection_atlas->reflections.size(); i++) {
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if (reflection_atlas->reflections[i].owner == RID()) {
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@ -730,7 +730,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
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}
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};
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GLenum blit_target;
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GLenum blit_target = GL_TEXTURE_2D;
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switch (texture->type) {
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case VS::TEXTURE_TYPE_2D: {
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@ -948,7 +948,7 @@ void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<I
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Image::Format real_format;
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Ref<Image> img = _get_gl_image_and_format(p_sub_img, p_sub_img->get_format(), texture->flags, real_format, format, internal_format, type, compressed, srgb);
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GLenum blit_target;
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GLenum blit_target = GL_TEXTURE_2D;
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switch (texture->type) {
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case VS::TEXTURE_TYPE_2D: {
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@ -128,11 +128,13 @@ private:
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Vector<GLint> texture_uniform_locations;
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uint32_t code_version;
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bool ok;
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Version() {
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code_version = 0;
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ok = false;
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uniform_location = NULL;
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}
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Version() :
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id(0),
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vert_id(0),
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frag_id(0),
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uniform_location(NULL),
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code_version(0),
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ok(false) {}
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};
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Version *version;
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@ -1960,7 +1960,7 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
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// doesn't have it, make a new one
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ScriptEditorBase *se;
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ScriptEditorBase *se = NULL;
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for (int i = script_editor_func_count - 1; i >= 0; i--) {
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se = script_editor_funcs[i](p_resource);
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@ -797,7 +797,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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case TOOL_CREATE_USER_INTERFACE:
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case TOOL_CREATE_FAVORITE: {
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Node *new_node;
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Node *new_node = NULL;
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if (TOOL_CREATE_FAVORITE == p_tool) {
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String name = selected_favorite_root.get_slicec(' ', 0);
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@ -4201,21 +4201,16 @@ void JointSpatialGizmoPlugin::CreateGeneric6DOFJointGizmo(
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float cs = 0.25;
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for (int ax = 0; ax < 3; ax++) {
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/*r_points.push_back(p_offset.translated(Vector3(+cs,0,0)).origin);
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r_points.push_back(p_offset.translated(Vector3(-cs,0,0)).origin);
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r_points.push_back(p_offset.translated(Vector3(0,+cs,0)).origin);
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r_points.push_back(p_offset.translated(Vector3(0,-cs,0)).origin);
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r_points.push_back(p_offset.translated(Vector3(0,0,+cs*2)).origin);
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r_points.push_back(p_offset.translated(Vector3(0,0,-cs*2)).origin); */
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float ll = 0;
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float ul = 0;
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float lll = 0;
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float lul = 0;
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float ll;
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float ul;
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float lll;
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float lul;
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int a1, a2, a3;
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bool enable_ang;
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bool enable_lin;
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int a1 = 0;
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int a2 = 0;
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int a3 = 0;
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bool enable_ang = false;
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bool enable_lin = false;
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switch (ax) {
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case 0:
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@ -1587,8 +1587,8 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
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Vector3 bitangent = tangent.cross(p_normal).normalized();
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Basis normal_xform = Basis(tangent, bitangent, p_normal).transposed();
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const Vector3 *cone_dirs;
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const float *cone_weights;
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const Vector3 *cone_dirs = NULL;
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const float *cone_weights = NULL;
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int cone_dir_count = 0;
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float cone_aperture = 0;
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@ -238,21 +238,21 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
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if (mm->get_shift()) {
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float snap_treshhold = 0.03;
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float smallest_ofs = snap_treshhold;
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bool founded = false;
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int nearest_point;
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bool found = false;
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int nearest_point = 0;
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for (int i = 0; i < points.size(); ++i) {
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if (i != grabbed) {
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float temp_ofs = ABS(points[i].offset - newofs);
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if (temp_ofs < smallest_ofs) {
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smallest_ofs = temp_ofs;
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nearest_point = i;
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if (founded)
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if (found)
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break;
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founded = true;
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found = true;
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}
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}
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}
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if (founded) {
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if (found) {
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if (points[nearest_point].offset < newofs)
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newofs = points[nearest_point].offset + 0.00001;
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else
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@ -148,9 +148,9 @@ Point2 TextureProgress::unit_val_to_uv(float val) {
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float angle = (val * Math_TAU) - Math_PI * 0.5;
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Point2 dir = Vector2(Math::cos(angle), Math::sin(angle));
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float t1 = 1.0;
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float cp;
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float cq;
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float cr;
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float cp = 0;
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float cq = 0;
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float cr = 0;
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float edgeLeft = 0.0;
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float edgeRight = 1.0;
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float edgeBottom = 0.0;
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@ -1047,7 +1047,7 @@ void FaceShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_su
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/** FIND SUPPORT VERTEX **/
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int vert_support_idx = -1;
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real_t support_max;
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real_t support_max = 0;
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for (int i = 0; i < 3; i++) {
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