Reimplement skeletons and blend shapes

Uses compute shaders, which only once, on demand, and all in parallel.
This commit is contained in:
reduz 2020-12-16 11:07:08 -03:00
parent c514cc5822
commit bf77016c8a
21 changed files with 868 additions and 117 deletions

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@ -1362,6 +1362,7 @@ Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size,
p_buffer->buffer_info.buffer = p_buffer->buffer;
p_buffer->buffer_info.offset = 0;
p_buffer->buffer_info.range = p_size;
p_buffer->usage = p_usage;
return OK;
}
@ -3485,7 +3486,7 @@ RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
/**** VERTEX ARRAY ****/
/**********************/
RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, bool p_use_as_storage) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
@ -3494,8 +3495,12 @@ RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vec
ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
uint32_t usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
if (p_use_as_storage) {
usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
}
Buffer buffer;
_buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
_buffer_allocate(&buffer, p_size_bytes, usage, VMA_MEMORY_USAGE_GPU_ONLY);
if (p_data.size()) {
uint64_t data_size = p_data.size();
const uint8_t *r = p_data.ptr();
@ -4911,7 +4916,15 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
"Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
Buffer *buffer = storage_buffer_owner.getornull(uniform.ids[0]);
Buffer *buffer = nullptr;
if (storage_buffer_owner.owns(uniform.ids[0])) {
buffer = storage_buffer_owner.getornull(uniform.ids[0]);
} else if (vertex_buffer_owner.owns(uniform.ids[0])) {
buffer = vertex_buffer_owner.getornull(uniform.ids[0]);
ERR_FAIL_COND_V_MSG(!(buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag.");
}
ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
//if 0, then its sized on link time

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@ -951,7 +951,7 @@ public:
/**** VERTEX ARRAY ****/
/**********************/
virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>());
virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_as_storage = false);
// Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats);

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@ -1586,7 +1586,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
f->store_line("importer=\"" + importer->get_importer_name() + "\"");
int version = importer->get_format_version();
if (version > 0) {
f->store_line("importer_version=" + itos(importer->get_format_version()));
f->store_line("importer_version=" + itos(version));
}
if (importer->get_resource_type() != "") {
f->store_line("type=\"" + importer->get_resource_type() + "\"");
@ -1725,7 +1725,7 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
importer = ResourceFormatImporter::get_singleton()->get_importer_by_extension(p_file.get_extension());
load_default = true;
if (importer.is_null()) {
ERR_PRINT("BUG: File queued for import, but can't be imported!");
ERR_PRINT("BUG: File queued for import, but can't be imported, importer for type '" + importer_name + "' not found.");
ERR_FAIL();
}
}
@ -1772,6 +1772,10 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
f->store_line("[remap]");
f->store_line("");
f->store_line("importer=\"" + importer->get_importer_name() + "\"");
int version = importer->get_format_version();
if (version > 0) {
f->store_line("importer_version=" + itos(version));
}
if (importer->get_resource_type() != "") {
f->store_line("type=\"" + importer->get_resource_type() + "\"");
}

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@ -737,21 +737,6 @@ static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, ui
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
if (p_name == "blend_shape/names") {
Vector<String> sk = p_value;
int sz = sk.size();
const String *r = sk.ptr();
for (int i = 0; i < sz; i++) {
add_blend_shape(r[i]);
}
return true;
}
if (p_name == "blend_shape/mode") {
set_blend_shape_mode(BlendShapeMode(int(p_value)));
return true;
}
if (sname.begins_with("surface_")) {
int sl = sname.find("/");
if (sl == -1) {
@ -875,6 +860,28 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
void ArrayMesh::_set_blend_shape_names(const PackedStringArray &p_names) {
ERR_FAIL_COND(surfaces.size() > 0);
blend_shapes.resize(p_names.size());
for (int i = 0; i < p_names.size(); i++) {
blend_shapes.write[i] = p_names[i];
}
if (mesh.is_valid()) {
RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
}
}
PackedStringArray ArrayMesh::_get_blend_shape_names() const {
PackedStringArray sarr;
sarr.resize(blend_shapes.size());
for (int i = 0; i < blend_shapes.size(); i++) {
sarr.write[i] = blend_shapes[i];
}
return sarr;
}
Array ArrayMesh::_get_surfaces() const {
if (mesh.is_null()) {
return Array();
@ -920,7 +927,6 @@ Array ArrayMesh::_get_surfaces() const {
if (surface.blend_shape_data.size()) {
data["blend_shapes"] = surface.blend_shape_data;
data["blend_shapes_count"] = surface.blend_shape_count;
}
if (surfaces[i].material.is_valid()) {
@ -945,6 +951,7 @@ void ArrayMesh::_create_if_empty() const {
if (!mesh.is_valid()) {
mesh = RS::get_singleton()->mesh_create();
RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
}
}
@ -998,9 +1005,8 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
}
}
if (d.has("blend_shapes") && d.has("blend_shape_count")) {
if (d.has("blend_shapes")) {
surface.blend_shape_data = d["blend_shapes"];
surface.blend_shape_count = d["blend_shape_count"];
}
Ref<Material> material;
@ -1020,15 +1026,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
if (d.has("2d")) {
_2d = d["2d"];
}
/*
print_line("format: " + itos(surface.format));
print_line("aabb: " + surface.aabb);
print_line("array size: " + itos(surface.vertex_data.size()));
print_line("vertex count: " + itos(surface.vertex_count));
print_line("index size: " + itos(surface.index_data.size()));
print_line("index count: " + itos(surface.index_count));
print_line("primitive: " + itos(surface.primitive));
*/
surface_data.push_back(surface);
surface_materials.push_back(material);
surface_names.push_back(name);
@ -1044,7 +1042,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
} else {
// if mesh does not exist (first time this is loaded, most likely),
// we can create it with a single call, which is a lot more efficient and thread friendly
mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data);
mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data, blend_shapes.size());
RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
}
@ -1056,7 +1054,6 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
s.aabb = surface_data[i].aabb;
if (i == 0) {
aabb = s.aabb;
blend_shapes.resize(surface_data[i].blend_shape_count);
} else {
aabb.merge_with(s.aabb);
}
@ -1080,18 +1077,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
}
String sname = p_name;
if (p_name == "blend_shape/names") {
Vector<String> sk;
for (int i = 0; i < blend_shapes.size(); i++) {
sk.push_back(blend_shapes[i]);
}
r_ret = sk;
return true;
} else if (p_name == "blend_shape/mode") {
r_ret = get_blend_shape_mode();
return true;
} else if (sname.begins_with("surface_")) {
if (sname.begins_with("surface_")) {
int sl = sname.find("/");
if (sl == -1) {
return false;
@ -1114,11 +1100,6 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
return;
}
if (blend_shapes.size()) {
p_list->push_back(PropertyInfo(Variant::PACKED_STRING_ARRAY, "blend_shape/names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::INT, "blend_shape/mode", PROPERTY_HINT_ENUM, "Normalized,Relative"));
}
for (int i = 0; i < surfaces.size(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
if (surfaces[i].is_2d) {
@ -1144,7 +1125,7 @@ void ArrayMesh::_recompute_aabb() {
#ifndef _MSC_VER
#warning need to add binding to add_surface using future MeshSurfaceData object
#endif
void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, uint32_t p_blend_shape_count, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) {
void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) {
_create_if_empty();
Surface s;
@ -1169,7 +1150,6 @@ void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const
sd.index_count = p_index_count;
sd.index_data = p_index_array;
sd.blend_shape_data = p_blend_shape_data;
sd.blend_shape_count = p_blend_shape_count;
sd.bone_aabbs = p_bone_aabbs;
sd.lods = p_lods;
@ -1198,7 +1178,7 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
print_line("primitive: " + itos(surface.primitive));
*/
add_surface(surface.format, PrimitiveType(surface.primitive), surface.vertex_data, surface.attribute_data, surface.skin_data, surface.vertex_count, surface.index_data, surface.index_count, surface.aabb, surface.blend_shape_data, surface.blend_shape_count, surface.bone_aabbs, surface.lods);
add_surface(surface.format, PrimitiveType(surface.primitive), surface.vertex_data, surface.attribute_data, surface.skin_data, surface.vertex_count, surface.index_data, surface.index_count, surface.aabb, surface.blend_shape_data, surface.bone_aabbs, surface.lods);
}
Array ArrayMesh::surface_get_arrays(int p_surface) const {
@ -1234,7 +1214,10 @@ void ArrayMesh::add_blend_shape(const StringName &p_name) {
}
blend_shapes.push_back(name);
//RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
if (mesh.is_valid()) {
RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
}
}
int ArrayMesh::get_blend_shape_count() const {
@ -1250,6 +1233,10 @@ void ArrayMesh::clear_blend_shapes() {
ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created.");
blend_shapes.clear();
if (mesh.is_valid()) {
RS::get_singleton()->mesh_set_blend_shape_count(mesh, 0);
}
}
void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) {
@ -1609,9 +1596,13 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);
ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb);
ClassDB::bind_method(D_METHOD("_set_blend_shape_names", "blend_shape_names"), &ArrayMesh::_set_blend_shape_names);
ClassDB::bind_method(D_METHOD("_get_blend_shape_names"), &ArrayMesh::_get_blend_shape_names);
ClassDB::bind_method(D_METHOD("_set_surfaces", "surfaces"), &ArrayMesh::_set_surfaces);
ClassDB::bind_method(D_METHOD("_get_surfaces"), &ArrayMesh::_get_surfaces);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_blend_shape_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_blend_shape_names", "_get_blend_shape_names");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces");
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");

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@ -171,6 +171,9 @@ class ArrayMesh : public Mesh {
GDCLASS(ArrayMesh, Mesh);
RES_BASE_EXTENSION("mesh");
PackedStringArray _get_blend_shape_names() const;
void _set_blend_shape_names(const PackedStringArray &p_names);
Array _get_surfaces() const;
void _set_surfaces(const Array &p_data);
@ -208,7 +211,7 @@ protected:
public:
void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0);
void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), uint32_t p_blend_shape_count = 0, const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
Array surface_get_arrays(int p_surface) const override;
Array surface_get_blend_shape_arrays(int p_surface) const override;

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@ -541,7 +541,7 @@ Array SurfaceTool::commit_to_arrays() {
ERR_CONTINUE(v.bones.size() != count);
for (int j = 0; j < count; j++) {
w[idx + j] = v.bones[j];
w[idx * count + j] = v.bones[j];
}
}
@ -561,7 +561,7 @@ Array SurfaceTool::commit_to_arrays() {
ERR_CONTINUE(v.weights.size() != count);
for (int j = 0; j < count; j++) {
w[idx + j] = v.weights[j];
w[idx * count + j] = v.weights[j];
}
}

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@ -1079,7 +1079,11 @@ void RendererSceneRenderForward::_render_list(RenderingDevice::DrawListID p_draw
switch (e->instance->base_type) {
case RS::INSTANCE_MESH: {
storage->mesh_surface_get_arrays_and_format(e->instance->base, e->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, index_array_rd, vertex_format);
if (e->instance->mesh_instance.is_valid()) { //skeleton and blend shape
storage->mesh_instance_surface_get_arrays_and_format(e->instance->mesh_instance, e->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, index_array_rd, vertex_format);
} else {
storage->mesh_surface_get_arrays_and_format(e->instance->base, e->surface_index, pipeline->get_vertex_input_mask(), vertex_array_rd, index_array_rd, vertex_format);
}
} break;
case RS::INSTANCE_MULTIMESH: {
RID mesh = storage->multimesh_get_mesh(e->instance->base);

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@ -2392,13 +2392,23 @@ RID RendererStorageRD::mesh_create() {
return mesh_owner.make_rid(Mesh());
}
void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
ERR_FAIL_COND(p_blend_shape_count < 0);
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
mesh->blend_shape_count = p_blend_shape_count;
}
/// Returns stride
void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
//ensure blend shape consistency
ERR_FAIL_COND(mesh->blend_shape_count && p_surface.blend_shape_count != mesh->blend_shape_count);
ERR_FAIL_COND(mesh->blend_shape_count && p_surface.bone_aabbs.size() != mesh->bone_aabbs.size());
#ifdef DEBUG_ENABLED
@ -2453,7 +2463,7 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su
case RS::ARRAY_BONES: {
//uses a separate array
bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
skin_stride += sizeof(int16_t) * (use_8 ? 8 : 4);
skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
} break;
}
}
@ -2461,6 +2471,11 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su
int expected_size = stride * p_surface.vertex_count;
ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
int bs_expected_size = expected_size * mesh->blend_shape_count;
ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
int expected_attrib_size = attrib_stride * p_surface.vertex_count;
ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
@ -2477,15 +2492,25 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su
s->format = p_surface.format;
s->primitive = p_surface.primitive;
s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data);
bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
s->vertex_buffer_size = p_surface.vertex_data.size();
if (p_surface.attribute_data.size()) {
s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
}
if (p_surface.skin_data.size()) {
s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data);
s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
s->skin_buffer_size = p_surface.skin_data.size();
}
s->vertex_count = p_surface.vertex_count;
if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
mesh->has_bone_weights = true;
}
if (p_surface.index_count) {
bool is_index_16 = p_surface.vertex_count <= 65536;
@ -2507,17 +2532,45 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su
s->aabb = p_surface.aabb;
s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
#if 0
for (int i = 0; i < p_surface.blend_shapes.size(); i++) {
if (p_surface.blend_shapes[i].size() != p_surface.vertex_data.size()) {
memdelete(s);
ERR_FAIL_COND(p_surface.blend_shapes[i].size() != p_surface.vertex_data.size());
}
RID vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.blend_shapes[i].size(), p_surface.blend_shapes[i]);
s->blend_shapes.push_back(vertex_buffer);
if (mesh->blend_shape_count > 0) {
s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
}
if (use_as_storage) {
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(s->vertex_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 1;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
if (s->skin_buffer.is_valid()) {
u.ids.push_back(s->skin_buffer);
} else {
u.ids.push_back(default_rd_storage_buffer);
}
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
if (s->blend_shape_buffer.is_valid()) {
u.ids.push_back(s->blend_shape_buffer);
} else {
u.ids.push_back(default_rd_storage_buffer);
}
uniforms.push_back(u);
}
s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
}
#endif
mesh->blend_shape_count = p_surface.blend_shape_count;
if (mesh->surface_count == 0) {
mesh->bone_aabbs = p_surface.bone_aabbs;
@ -2535,6 +2588,12 @@ void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_su
mesh->surfaces[mesh->surface_count] = s;
mesh->surface_count++;
for (List<MeshInstance *>::Element *E = mesh->instances.front(); E; E = E->next()) {
//update instances
MeshInstance *mi = E->get();
_mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
}
mesh->instance_dependency.instance_notify_changed(true, true);
mesh->material_cache.clear();
@ -2792,16 +2851,223 @@ void RendererStorageRD::mesh_clear(RID p_mesh) {
mesh->surfaces = nullptr;
mesh->surface_count = 0;
mesh->material_cache.clear();
//clear instance data
for (List<MeshInstance *>::Element *E = mesh->instances.front(); E; E = E->next()) {
MeshInstance *mi = E->get();
_mesh_instance_clear(mi);
}
mesh->instance_dependency.instance_notify_changed(true, true);
mesh->has_bone_weights = false;
}
void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface *s, uint32_t p_input_mask) {
uint32_t version = s->version_count;
s->version_count++;
s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count);
bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, false);
Mesh::Surface::Version &v = s->versions[version];
return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
}
/* MESH INSTANCE */
RID RendererStorageRD::mesh_instance_create(RID p_base) {
Mesh *mesh = mesh_owner.getornull(p_base);
ERR_FAIL_COND_V(!mesh, RID());
MeshInstance *mi = memnew(MeshInstance);
mi->mesh = mesh;
for (uint32_t i = 0; i < mesh->surface_count; i++) {
_mesh_instance_add_surface(mi, mesh, i);
}
mi->I = mesh->instances.push_back(mi);
mi->dirty = true;
return mesh_instance_owner.make_rid(mi);
}
void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
if (mi->skeleton == p_skeleton) {
return;
}
mi->skeleton = p_skeleton;
mi->skeleton_version = 0;
mi->dirty = true;
}
void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
ERR_FAIL_COND(!mi);
ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
mi->blend_weights[p_shape] = p_weight;
mi->weights_dirty = true;
//will be eventually updated
}
void RendererStorageRD::_mesh_instance_clear(MeshInstance *mi) {
for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
if (mi->surfaces[i].vertex_buffer.is_valid()) {
RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
}
if (mi->surfaces[i].versions) {
for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
}
memfree(mi->surfaces[i].versions);
}
}
mi->surfaces.clear();
if (mi->blend_weights_buffer.is_valid()) {
RD::get_singleton()->free(mi->blend_weights_buffer);
}
mi->blend_weights.clear();
mi->weights_dirty = false;
mi->skeleton_version = 0;
}
void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
mi->blend_weights.resize(mesh->blend_shape_count);
for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
mi->blend_weights[i] = 0;
}
mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
mi->weights_dirty = true;
}
MeshInstance::Surface s;
if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
//surface warrants transform
s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.binding = 1;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(s.vertex_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
u.binding = 2;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
if (mi->blend_weights_buffer.is_valid()) {
u.ids.push_back(mi->blend_weights_buffer);
} else {
u.ids.push_back(default_rd_storage_buffer);
}
uniforms.push_back(u);
}
s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
}
mi->surfaces.push_back(s);
mi->dirty = true;
}
void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
bool needs_update = mi->dirty;
if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
dirty_mesh_instance_weights.add(&mi->weight_update_list);
needs_update = true;
}
if (mi->array_update_list.in_list()) {
return;
}
if (!needs_update && mi->skeleton.is_valid()) {
Skeleton *sk = skeleton_owner.getornull(mi->skeleton);
if (sk && sk->version != mi->skeleton_version) {
needs_update = true;
}
}
if (needs_update) {
dirty_mesh_instance_arrays.add(&mi->array_update_list);
}
}
void RendererStorageRD::update_mesh_instances() {
while (dirty_mesh_instance_weights.first()) {
MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
if (mi->blend_weights_buffer.is_valid()) {
RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr(), true);
}
dirty_mesh_instance_weights.remove(&mi->weight_update_list);
mi->weights_dirty = false;
}
if (dirty_mesh_instance_arrays.first() == nullptr) {
return; //nothing to do
}
//process skeletons and blend shapes
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
while (dirty_mesh_instance_arrays.first()) {
MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
Skeleton *sk = skeleton_owner.getornull(mi->skeleton);
for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
continue;
}
bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
if (sk && sk->uniform_set_mi.is_valid()) {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
} else {
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
}
SkeletonShader::PushConstant push_constant;
push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
push_constant.blend_shape_count = mi->mesh->blend_shape_count;
push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
push_constant.pad0 = 0;
push_constant.pad1 = 0;
RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
//dispatch without barrier, so all is done at the same time
RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1, 64, 1, 1);
}
mi->dirty = false;
if (sk) {
mi->skeleton_version = sk->version;
}
dirty_mesh_instance_arrays.remove(&mi->array_update_list);
}
RD::get_singleton()->compute_list_end();
}
void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
Vector<RD::VertexAttribute> attributes;
Vector<RID> buffers;
@ -2873,7 +3139,11 @@ void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surf
stride += sizeof(float) * 3;
}
buffer = s->vertex_buffer;
if (mis) {
buffer = mis->vertex_buffer;
} else {
buffer = s->vertex_buffer;
}
} break;
case RS::ARRAY_NORMAL: {
@ -2882,14 +3152,22 @@ void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surf
vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
stride += sizeof(uint32_t);
buffer = s->vertex_buffer;
if (mis) {
buffer = mis->vertex_buffer;
} else {
buffer = s->vertex_buffer;
}
} break;
case RS::ARRAY_TANGENT: {
vd.offset = stride;
vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
stride += sizeof(uint32_t);
buffer = s->vertex_buffer;
if (mis) {
buffer = mis->vertex_buffer;
} else {
buffer = s->vertex_buffer;
}
} break;
case RS::ARRAY_COLOR: {
vd.offset = attribute_stride;
@ -4847,6 +5125,7 @@ void RendererStorageRD::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d
RD::get_singleton()->free(skeleton->buffer);
skeleton->buffer = RID();
skeleton->data.resize(0);
skeleton->uniform_set_mi = RID();
}
if (skeleton->size) {
@ -4855,6 +5134,18 @@ void RendererStorageRD::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d
zeromem(skeleton->data.ptrw(), skeleton->data.size() * sizeof(float));
_skeleton_make_dirty(skeleton);
{
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(skeleton->buffer);
uniforms.push_back(u);
}
skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
}
}
}
@ -4977,6 +5268,7 @@ void RendererStorageRD::_update_dirty_skeletons() {
skeleton_dirty_list = skeleton->dirty_list;
skeleton->instance_dependency.instance_notify_changed(true, false);
skeleton->version++;
skeleton->dirty = false;
skeleton->dirty_list = nullptr;
@ -7810,7 +8102,18 @@ bool RendererStorageRD::free(RID p_rid) {
mesh_clear(p_rid);
Mesh *mesh = mesh_owner.getornull(p_rid);
mesh->instance_dependency.instance_notify_deleted(p_rid);
if (mesh->instances.size()) {
ERR_PRINT("deleting mesh with active instances");
}
mesh_owner.free(p_rid);
} else if (mesh_instance_owner.owns(p_rid)) {
MeshInstance *mi = mesh_instance_owner.getornull(p_rid);
_mesh_instance_clear(mi);
mi->mesh->instances.erase(mi->I);
mi->I = nullptr;
mesh_instance_owner.free(p_rid);
memdelete(mi);
} else if (multimesh_owner.owns(p_rid)) {
_update_dirty_multimeshes();
multimesh_allocate(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
@ -8517,6 +8820,30 @@ RendererStorageRD::RendererStorageRD() {
rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
}
}
{
Vector<String> skeleton_modes;
skeleton_modes.push_back("\n#define MODE_2D\n");
skeleton_modes.push_back("");
skeleton_shader.shader.initialize(skeleton_modes);
skeleton_shader.version = skeleton_shader.shader.version_create();
for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
}
{
Vector<RD::Uniform> uniforms;
{
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.ids.push_back(default_rd_storage_buffer);
uniforms.push_back(u);
}
skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
}
}
}
RendererStorageRD::~RendererStorageRD() {
@ -8546,6 +8873,8 @@ RendererStorageRD::~RendererStorageRD() {
particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
rt_sdf.shader.version_free(rt_sdf.shader_version);
skeleton_shader.shader.version_free(skeleton_shader.version);
RenderingServer::get_singleton()->free(particles_shader.default_material);
RenderingServer::get_singleton()->free(particles_shader.default_shader);

View File

@ -31,6 +31,8 @@
#ifndef RENDERING_SERVER_STORAGE_RD_H
#define RENDERING_SERVER_STORAGE_RD_H
#include "core/templates/list.h"
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/renderer_rd/effects_rd.h"
@ -39,9 +41,9 @@
#include "servers/rendering/renderer_rd/shaders/giprobe_sdf.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/rendering/rendering_device.h"
class RendererStorageRD : public RendererStorage {
public:
static _FORCE_INLINE_ void store_transform(const Transform &p_mtx, float *p_array) {
@ -377,6 +379,8 @@ private:
/* Mesh */
struct MeshInstance;
struct Mesh {
struct Surface {
RS::PrimitiveType primitive = RS::PRIMITIVE_POINTS;
@ -386,6 +390,8 @@ private:
RID attribute_buffer;
RID skin_buffer;
uint32_t vertex_count = 0;
uint32_t vertex_buffer_size = 0;
uint32_t skin_buffer_size = 0;
// A different pipeline needs to be allocated
// depending on the inputs available in the
@ -433,6 +439,8 @@ private:
uint32_t particles_render_index = 0;
uint64_t particles_render_pass = 0;
RID uniform_set;
};
uint32_t blend_shape_count = 0;
@ -443,17 +451,90 @@ private:
Vector<AABB> bone_aabbs;
bool has_bone_weights = false;
AABB aabb;
AABB custom_aabb;
Vector<RID> material_cache;
List<MeshInstance *> instances;
RendererStorage::InstanceDependency instance_dependency;
};
mutable RID_Owner<Mesh> mesh_owner;
void _mesh_surface_generate_version_for_input_mask(Mesh::Surface *s, uint32_t p_input_mask);
struct MeshInstance {
Mesh *mesh;
RID skeleton;
struct Surface {
RID vertex_buffer;
RID uniform_set;
Mesh::Surface::Version *versions = nullptr; //allocated on demand
uint32_t version_count = 0;
};
LocalVector<Surface> surfaces;
LocalVector<float> blend_weights;
RID blend_weights_buffer;
List<MeshInstance *>::Element *I = nullptr; //used to erase itself
uint64_t skeleton_version = 0;
bool dirty = false;
bool weights_dirty = false;
SelfList<MeshInstance> weight_update_list;
SelfList<MeshInstance> array_update_list;
MeshInstance() :
weight_update_list(this), array_update_list(this) {}
};
void _mesh_instance_clear(MeshInstance *mi);
void _mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface);
mutable RID_PtrOwner<MeshInstance> mesh_instance_owner;
SelfList<MeshInstance>::List dirty_mesh_instance_weights;
SelfList<MeshInstance>::List dirty_mesh_instance_arrays;
struct SkeletonShader {
struct PushConstant {
uint32_t has_normal;
uint32_t has_tangent;
uint32_t has_skeleton;
uint32_t has_blend_shape;
uint32_t vertex_count;
uint32_t vertex_stride;
uint32_t skin_stride;
uint32_t skin_weight_offset;
uint32_t blend_shape_count;
uint32_t normalized_blend_shapes;
uint32_t pad0;
uint32_t pad1;
};
enum {
UNIFORM_SET_INSTANCE = 0,
UNIFORM_SET_SURFACE = 1,
UNIFORM_SET_SKELETON = 2,
};
enum {
SHADER_MODE_2D,
SHADER_MODE_3D,
SHADER_MODE_MAX
};
SkeletonShaderRD shader;
RID version;
RID version_shader[SHADER_MODE_MAX];
RID pipeline[SHADER_MODE_MAX];
RID default_skeleton_uniform_set;
} skeleton_shader;
void _mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis = nullptr);
RID mesh_default_rd_buffers[DEFAULT_RD_BUFFER_MAX];
@ -826,6 +907,9 @@ private:
Transform2D base_transform_2d;
RID uniform_set_3d;
RID uniform_set_mi;
uint64_t version = 1;
RendererStorage::InstanceDependency instance_dependency;
};
@ -1280,6 +1364,8 @@ public:
virtual RID mesh_create();
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count);
/// Return stride
virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface);
@ -1304,6 +1390,16 @@ public:
virtual void mesh_clear(RID p_mesh);
virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton);
/* MESH INSTANCE */
virtual RID mesh_instance_create(RID p_base);
virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton);
virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight);
virtual void mesh_instance_check_for_update(RID p_mesh_instance);
virtual void update_mesh_instances();
_FORCE_INLINE_ const RID *mesh_get_surface_count_and_materials(RID p_mesh, uint32_t &r_surface_count) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND_V(!mesh, nullptr);
@ -1353,9 +1449,11 @@ public:
return;
}
uint32_t version = s->version_count; //gets added at the end
uint32_t version = s->version_count;
s->version_count++;
s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count);
_mesh_surface_generate_version_for_input_mask(s, p_input_mask);
_mesh_surface_generate_version_for_input_mask(s->versions[version], s, p_input_mask);
r_vertex_format = s->versions[version].vertex_format;
r_vertex_array_rd = s->versions[version].vertex_array;
@ -1363,6 +1461,44 @@ public:
s->version_lock.unlock();
}
_FORCE_INLINE_ void mesh_instance_surface_get_arrays_and_format(RID p_mesh_instance, uint32_t p_surface_index, uint32_t p_input_mask, RID &r_vertex_array_rd, RID &r_index_array_rd, RD::VertexFormatID &r_vertex_format) {
MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
ERR_FAIL_COND(!mi);
Mesh *mesh = mi->mesh;
ERR_FAIL_UNSIGNED_INDEX(p_surface_index, mesh->surface_count);
MeshInstance::Surface *mis = &mi->surfaces[p_surface_index];
Mesh::Surface *s = mesh->surfaces[p_surface_index];
r_index_array_rd = s->index_array;
s->version_lock.lock();
//there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way
for (uint32_t i = 0; i < mis->version_count; i++) {
if (mis->versions[i].input_mask != p_input_mask) {
continue;
}
//we have this version, hooray
r_vertex_format = mis->versions[i].vertex_format;
r_vertex_array_rd = mis->versions[i].vertex_array;
s->version_lock.unlock();
return;
}
uint32_t version = mis->version_count;
mis->version_count++;
mis->versions = (Mesh::Surface::Version *)memrealloc(mis->versions, sizeof(Mesh::Surface::Version) * mis->version_count);
_mesh_surface_generate_version_for_input_mask(mis->versions[version], s, p_input_mask, mis);
r_vertex_format = mis->versions[version].vertex_format;
r_vertex_array_rd = mis->versions[version].vertex_array;
s->version_lock.unlock();
}
_FORCE_INLINE_ RID mesh_get_default_rd_buffer(DefaultRDBuffer p_buffer) {
ERR_FAIL_INDEX_V(p_buffer, DEFAULT_RD_BUFFER_MAX, RID());
return mesh_default_rd_buffers[p_buffer];

View File

@ -41,3 +41,4 @@ if "RD_GLSL" in env["BUILDERS"]:
env.RD_GLSL("particles.glsl")
env.RD_GLSL("particles_copy.glsl")
env.RD_GLSL("sort.glsl")
env.RD_GLSL("skeleton.glsl")

View File

@ -0,0 +1,199 @@
#[compute]
#version 450
VERSION_DEFINES
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 1, std430) buffer restrict writeonly DstVertexData {
uint data[];
}
dst_vertices;
layout(set = 0, binding = 2, std430) buffer restrict readonly BlendShapeWeights {
float data[];
}
blend_shape_weights;
layout(set = 1, binding = 0, std430) buffer restrict readonly SrcVertexData {
uint data[];
}
src_vertices;
layout(set = 1, binding = 1, std430) buffer restrict readonly BoneWeightData {
uint data[];
}
src_bone_weights;
layout(set = 1, binding = 2, std430) buffer restrict readonly BlendShapeData {
uint data[];
}
src_blend_shapes;
layout(set = 2, binding = 0, std430) buffer restrict readonly SkeletonData {
vec4 data[];
}
bone_transforms;
layout(push_constant, binding = 0, std430) uniform Params {
bool has_normal;
bool has_tangent;
bool has_skeleton;
bool has_blend_shape;
uint vertex_count;
uint vertex_stride;
uint skin_stride;
uint skin_weight_offset;
uint blend_shape_count;
bool normalized_blend_shapes;
uint pad0;
uint pad1;
}
params;
vec4 decode_abgr_2_10_10_10(uint base) {
uvec4 abgr_2_10_10_10 = (uvec4(base) >> uvec4(0, 10, 20, 30)) & uvec4(0x3FF, 0x3FF, 0x3FF, 0x3);
return vec4(abgr_2_10_10_10) / vec4(1023.0, 1023.0, 1023.0, 3.0) * 2.0 - 1.0;
}
uint encode_abgr_2_10_10_10(vec4 base) {
uvec4 abgr_2_10_10_10 = uvec4(clamp(ivec4((base * 0.5 + 0.5) * vec4(1023.0, 1023.0, 1023.0, 3.0)), ivec4(0), ivec4(0x3FF, 0x3FF, 0x3FF, 0x3))) << uvec4(0, 10, 20, 30);
return abgr_2_10_10_10.x | abgr_2_10_10_10.y | abgr_2_10_10_10.z | abgr_2_10_10_10.w;
}
void main() {
uint index = gl_GlobalInvocationID.x;
if (index >= params.vertex_count) {
return;
}
uint src_offset = index * params.vertex_stride;
#ifdef MODE_2D
vec2 vertex = uintBitsToFloat(uvec2(src_vertices.data[src_offset + 0], src_vertices.data[src_offset + 1]));
#else
vec3 vertex;
vec3 normal;
vec4 tangent;
vertex = uintBitsToFloat(uvec3(src_vertices.data[src_offset + 0], src_vertices.data[src_offset + 1], src_vertices.data[src_offset + 2]));
src_offset += 3;
if (params.has_normal) {
normal = decode_abgr_2_10_10_10(src_vertices.data[src_offset]).rgb;
src_offset++;
}
if (params.has_tangent) {
tangent = decode_abgr_2_10_10_10(src_vertices.data[src_offset]);
}
if (params.has_blend_shape) {
float blend_total = 0.0;
vec3 blend_vertex = vec3(0.0);
vec3 blend_normal = vec3(0.0);
vec3 blend_tangent = vec3(0.0);
for (uint i = 0; i < params.blend_shape_count; i++) {
float w = blend_shape_weights.data[i];
if (w > 0.0001) {
uint base_offset = (params.vertex_count * i + index) * params.vertex_stride;
blend_vertex += uintBitsToFloat(uvec3(src_blend_shapes.data[base_offset + 0], src_blend_shapes.data[base_offset + 1], src_blend_shapes.data[base_offset + 2])) * w;
base_offset += 3;
if (params.has_normal) {
blend_normal += decode_abgr_2_10_10_10(src_blend_shapes.data[base_offset]).rgb * w;
base_offset++;
}
if (params.has_tangent) {
blend_tangent += decode_abgr_2_10_10_10(src_blend_shapes.data[base_offset]).rgb;
}
blend_total += w;
}
}
if (params.normalized_blend_shapes) {
vertex = (1.0 - blend_total) * vertex;
normal = (1.0 - blend_total) * normal;
tangent.rgb = (1.0 - blend_total) * tangent.rgb;
}
vertex += blend_vertex;
normal += normalize(normal + blend_normal);
tangent.rgb += normalize(tangent.rgb + blend_tangent);
}
if (params.has_skeleton) {
uint skin_offset = params.skin_stride * index;
uvec2 bones = uvec2(src_bone_weights.data[skin_offset + 0], src_bone_weights.data[skin_offset + 1]);
uvec2 bones_01 = uvec2(bones.x & 0xFFFF, bones.x >> 16) * 3; //pre-add xform offset
uvec2 bones_23 = uvec2(bones.y & 0xFFFF, bones.y >> 16) * 3;
skin_offset += params.skin_weight_offset;
uvec2 weights = uvec2(src_bone_weights.data[skin_offset + 0], src_bone_weights.data[skin_offset + 1]);
vec2 weights_01 = unpackUnorm2x16(weights.x);
vec2 weights_23 = unpackUnorm2x16(weights.y);
mat4 m = mat4(bone_transforms.data[bones_01.x], bone_transforms.data[bones_01.x + 1], bone_transforms.data[bones_01.x + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.x;
m += mat4(bone_transforms.data[bones_01.y], bone_transforms.data[bones_01.y + 1], bone_transforms.data[bones_01.y + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.y;
m += mat4(bone_transforms.data[bones_23.x], bone_transforms.data[bones_23.x + 1], bone_transforms.data[bones_23.x + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.x;
m += mat4(bone_transforms.data[bones_23.y], bone_transforms.data[bones_23.y + 1], bone_transforms.data[bones_23.y + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.y;
if (params.skin_weight_offset == 4) {
//using 8 bones/weights
skin_offset = params.skin_stride * index + 2;
bones = uvec2(src_bone_weights.data[skin_offset + 0], src_bone_weights.data[skin_offset + 1]);
bones_01 = uvec2(bones.x & 0xFFFF, bones.x >> 16) * 3; //pre-add xform offset
bones_23 = uvec2(bones.y & 0xFFFF, bones.y >> 16) * 3;
skin_offset += params.skin_weight_offset;
weights = uvec2(src_bone_weights.data[skin_offset + 0], src_bone_weights.data[skin_offset + 1]);
weights_01 = unpackUnorm2x16(weights.x);
weights_23 = unpackUnorm2x16(weights.y);
m += mat4(bone_transforms.data[bones_01.x], bone_transforms.data[bones_01.x + 1], bone_transforms.data[bones_01.x + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.x;
m += mat4(bone_transforms.data[bones_01.y], bone_transforms.data[bones_01.y + 1], bone_transforms.data[bones_01.y + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_01.y;
m += mat4(bone_transforms.data[bones_23.x], bone_transforms.data[bones_23.x + 1], bone_transforms.data[bones_23.x + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.x;
m += mat4(bone_transforms.data[bones_23.y], bone_transforms.data[bones_23.y + 1], bone_transforms.data[bones_23.y + 2], vec4(0.0, 0.0, 0.0, 1.0)) * weights_23.y;
}
//reverse order because its transposed
vertex = (vec4(vertex, 1.0) * m).xyz;
normal = normalize((vec4(normal, 0.0) * m).xyz);
tangent.xyz = normalize((vec4(tangent.xyz, 0.0) * m).xyz);
}
uint dst_offset = index * params.vertex_stride;
uvec3 uvertex = floatBitsToUint(vertex);
dst_vertices.data[dst_offset + 0] = uvertex.x;
dst_vertices.data[dst_offset + 1] = uvertex.y;
dst_vertices.data[dst_offset + 2] = uvertex.z;
dst_offset += 3;
if (params.has_normal) {
dst_vertices.data[dst_offset] = encode_abgr_2_10_10_10(vec4(normal, 0.0));
dst_offset++;
}
if (params.has_tangent) {
dst_vertices.data[dst_offset] = encode_abgr_2_10_10_10(tangent);
}
#endif
}

View File

@ -370,6 +370,22 @@ RID RendererSceneCull::instance_create() {
return instance_rid;
}
void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) {
bool needs_instance = RSG::storage->mesh_needs_instance(p_instance->base, p_instance->skeleton.is_valid());
if (needs_instance != p_instance->mesh_instance.is_valid()) {
if (needs_instance) {
p_instance->mesh_instance = RSG::storage->mesh_instance_create(p_instance->base);
} else {
RSG::storage->free(p_instance->mesh_instance);
p_instance->mesh_instance = RID();
}
}
if (p_instance->mesh_instance.is_valid()) {
RSG::storage->mesh_instance_set_skeleton(p_instance->mesh_instance, p_instance->skeleton);
}
}
void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
Instance *instance = instance_owner.getornull(p_instance);
ERR_FAIL_COND(!instance);
@ -384,6 +400,11 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
instance->octree_id = 0;
}
if (instance->mesh_instance.is_valid()) {
RSG::storage->free(instance->mesh_instance);
instance->mesh_instance = RID();
}
switch (instance->base_type) {
case RS::INSTANCE_LIGHT: {
InstanceLightData *light = static_cast<InstanceLightData *>(instance->base_data);
@ -450,7 +471,6 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
instance->base_data = nullptr;
}
instance->blend_values.clear();
instance->materials.clear();
}
@ -479,9 +499,7 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
case RS::INSTANCE_PARTICLES: {
InstanceGeometryData *geom = memnew(InstanceGeometryData);
instance->base_data = geom;
if (instance->base_type == RS::INSTANCE_MESH) {
instance->blend_values.resize(RSG::storage->mesh_get_blend_shape_count(p_base));
}
} break;
case RS::INSTANCE_REFLECTION_PROBE: {
InstanceReflectionProbeData *reflection_probe = memnew(InstanceReflectionProbeData);
@ -520,6 +538,10 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
instance->base = p_base;
if (instance->base_type == RS::INSTANCE_MESH) {
_instance_update_mesh_instance(instance);
}
//forcefully update the dependency now, so if for some reason it gets removed, we can immediately clear it
RSG::storage->base_update_dependency(p_base, instance);
}
@ -662,8 +684,9 @@ void RendererSceneCull::instance_set_blend_shape_weight(RID p_instance, int p_sh
_update_dirty_instance(instance);
}
ERR_FAIL_INDEX(p_shape, instance->blend_values.size());
instance->blend_values.write[p_shape] = p_weight;
if (instance->mesh_instance.is_valid()) {
RSG::storage->mesh_instance_set_blend_shape_weight(instance->mesh_instance, p_shape, p_weight);
}
}
void RendererSceneCull::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) {
@ -777,6 +800,9 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton)
//update the dependency now, so if cleared, we remove it
RSG::storage->skeleton_update_dependency(p_skeleton, instance);
}
_instance_update_mesh_instance(instance);
_instance_queue_update(instance, true, true);
}
@ -1571,6 +1597,10 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
if (j == 0 || max > cull_max) {
cull_max = max;
}
if (instance->mesh_instance.is_valid()) {
RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
}
}
if (cull_max > z_max) {
@ -1671,6 +1701,8 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
scene_render->light_instance_set_shadow_transform(light->instance, ortho_camera, ortho_transform, z_max - z_min_cam, distances[i + 1], i, radius * 2.0 / texture_size, bias_scale * aspect_bias_scale * min_distance_bias_scale, z_max, uv_scale);
}
RSG::storage->update_mesh_instances();
scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RendererSceneRender::InstanceBase **)instance_shadow_cull_result, cull_count);
}
@ -1711,9 +1743,15 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
instance->depth = near_plane.distance_to(instance->transform.origin);
instance->depth_layer = 0;
if (instance->mesh_instance.is_valid()) {
RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
}
}
}
RSG::storage->update_mesh_instances();
scene_render->light_instance_set_shadow_transform(light->instance, CameraMatrix(), light_transform, radius, 0, i, 0);
scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RendererSceneRender::InstanceBase **)instance_shadow_cull_result, cull_count);
}
@ -1763,9 +1801,13 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
}
instance->depth = near_plane.distance_to(instance->transform.origin);
instance->depth_layer = 0;
if (instance->mesh_instance.is_valid()) {
RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
}
}
}
RSG::storage->update_mesh_instances();
scene_render->light_instance_set_shadow_transform(light->instance, cm, xform, radius, 0, i, 0);
scene_render->render_shadow(light->instance, p_shadow_atlas, i, (RendererSceneRender::InstanceBase **)instance_shadow_cull_result, cull_count);
}
@ -1800,9 +1842,15 @@ bool RendererSceneCull::_light_instance_update_shadow(Instance *p_instance, cons
}
instance->depth = near_plane.distance_to(instance->transform.origin);
instance->depth_layer = 0;
if (instance->mesh_instance.is_valid()) {
RSG::storage->mesh_instance_check_for_update(instance->mesh_instance);
}
}
}
RSG::storage->update_mesh_instances();
scene_render->light_instance_set_shadow_transform(light->instance, cm, light_transform, radius, 0, 0, 0);
scene_render->render_shadow(light->instance, p_shadow_atlas, 0, (RendererSceneRender::InstanceBase **)instance_shadow_cull_result, cull_count);
@ -2143,6 +2191,10 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca
}
}
if (ins->mesh_instance.is_valid()) {
RSG::storage->mesh_instance_check_for_update(ins->mesh_instance);
}
ins->depth = near_plane.distance_to(ins->transform.origin);
ins->depth_layer = CLAMP(int(ins->depth * 16 / z_far), 0, 15);
}
@ -2159,6 +2211,8 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca
ins->last_frame_pass = frame_number;
}
RSG::storage->update_mesh_instances();
/* STEP 5 - PROCESS LIGHTS */
RID *directional_light_ptr = &light_instance_cull_result[light_cull_count];
@ -2344,6 +2398,9 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca
} else if ((1 << ins->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
if (ins->baked_light) {
keep = true;
if (ins->mesh_instance.is_valid()) {
RSG::storage->mesh_instance_check_for_update(ins->mesh_instance);
}
}
}
@ -2355,6 +2412,8 @@ void RendererSceneCull::_prepare_scene(const Transform p_cam_transform, const Ca
}
}
RSG::storage->update_mesh_instances();
scene_render->render_sdfgi(p_render_buffers, i, (RendererSceneRender::InstanceBase **)instance_shadow_cull_result, sdfgi_cull_count);
//have to save updated cascades, then update static lights.
}
@ -2795,13 +2854,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
int new_mat_count = RSG::storage->mesh_get_surface_count(p_instance->base);
p_instance->materials.resize(new_mat_count);
int new_blend_shape_count = RSG::storage->mesh_get_blend_shape_count(p_instance->base);
if (new_blend_shape_count != p_instance->blend_values.size()) {
p_instance->blend_values.resize(new_blend_shape_count);
for (int i = 0; i < new_blend_shape_count; i++) {
p_instance->blend_values.write[i] = 0;
}
}
_instance_update_mesh_instance(p_instance);
}
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {

View File

@ -138,6 +138,8 @@ public:
static void *_instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int);
static void _instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *);
static void _instance_update_mesh_instance(Instance *p_instance);
virtual RID scenario_create();
virtual void scenario_set_debug(RID p_scenario, RS::ScenarioDebugMode p_debug_mode);

View File

@ -135,7 +135,7 @@ public:
RID skeleton;
RID material_override;
RID instance_data;
RID mesh_instance; //only used for meshes and when skeleton/blendshapes exist
Transform transform;
@ -149,8 +149,6 @@ public:
Vector<RID> reflection_probe_instances;
Vector<RID> gi_probe_instances;
Vector<float> blend_values;
RS::ShadowCastingSetting cast_shadows;
//fit in 32 bits

View File

@ -187,6 +187,8 @@ public:
virtual RID mesh_create() = 0;
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) = 0;
/// Returns stride
virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) = 0;
@ -211,6 +213,16 @@ public:
virtual void mesh_clear(RID p_mesh) = 0;
virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) = 0;
/* MESH INSTANCE */
virtual RID mesh_instance_create(RID p_base) = 0;
virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) = 0;
virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) = 0;
virtual void mesh_instance_check_for_update(RID p_mesh_instance) = 0;
virtual void update_mesh_instances() = 0;
/* MULTIMESH API */
virtual RID multimesh_create() = 0;

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@ -270,7 +270,7 @@ void RenderingDevice::_bind_methods() {
ClassDB::bind_method(D_METHOD("sampler_create", "state"), &RenderingDevice::_sampler_create);
ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()));
ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data", "use_as_storage"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("vertex_format_create", "vertex_descriptions"), &RenderingDevice::_vertex_format_create);
ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));

View File

@ -564,7 +564,7 @@ public:
frequency = VERTEX_FREQUENCY_VERTEX;
}
};
virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0;
virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_as_storage = false) = 0;
typedef int64_t VertexFormatID;

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@ -231,14 +231,17 @@ public:
/* MESH API */
virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces) {
virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) {
RID mesh = mesh_create();
mesh_set_blend_shape_count(mesh, p_blend_shape_count);
for (int i = 0; i < p_surfaces.size(); i++) {
mesh_add_surface(mesh, p_surfaces[i]);
}
return mesh;
}
BIND2(mesh_set_blend_shape_count, RID, int)
BIND0R(RID, mesh_create)
BIND2(mesh_add_surface, RID, const SurfaceData &)

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@ -143,10 +143,12 @@ public:
/* MESH API */
virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces) {
return rendering_server->mesh_create_from_surfaces(p_surfaces);
virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) {
return rendering_server->mesh_create_from_surfaces(p_surfaces, p_blend_shape_count);
}
FUNC2(mesh_set_blend_shape_count, RID, int)
FUNCRID(mesh)
FUNC2(mesh_add_surface, RID, const SurfaceData &)

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@ -620,6 +620,8 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
r_bone_aabb.resize(total_bones);
int weight_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
if (first) {
for (int i = 0; i < total_bones; i++) {
r_bone_aabb.write[i].size = Vector3(-1, -1, -1); //negative means unused
@ -632,7 +634,7 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
bool any_valid = false;
if (vertices.size() && bones.size() == vertices.size() * 4 && weights.size() == bones.size()) {
if (vertices.size() && bones.size() == vertices.size() * weight_count && weights.size() == bones.size()) {
int vs = vertices.size();
const Vector3 *rv = vertices.ptr();
const int *rb = bones.ptr();
@ -642,9 +644,9 @@ Error RenderingServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint
for (int i = 0; i < vs; i++) {
Vector3 v = rv[i];
for (int j = 0; j < 4; j++) {
int idx = rb[i * 4 + j];
float w = rw[i * 4 + j];
for (int j = 0; j < weight_count; j++) {
int idx = rb[i * weight_count + j];
float w = rw[i * weight_count + j];
if (w == 0) {
continue; //break;
}
@ -992,7 +994,6 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
surface_data.vertex_count = array_len;
surface_data.index_data = index_array;
surface_data.index_count = index_array_len;
surface_data.blend_shape_count = blend_shape_count;
surface_data.blend_shape_data = blend_shape_data;
surface_data.bone_aabbs = bone_aabb;
surface_data.lods = lods;
@ -1311,10 +1312,10 @@ Array RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_sur
uint32_t blend_shape_count = blend_shape_data.size() / divisor;
ERR_FAIL_COND_V(blend_shape_count != sd.blend_shape_count, Array());
ERR_FAIL_COND_V(blend_shape_count != (uint32_t)mesh_get_blend_shape_count(p_mesh), Array());
Array blend_shape_array;
blend_shape_array.resize(blend_shape_count);
blend_shape_array.resize(mesh_get_blend_shape_count(p_mesh));
for (uint32_t i = 0; i < blend_shape_count; i++) {
Vector<uint8_t> bs_data = blend_shape_data.subarray(i * divisor, (i + 1) * divisor - 1);
Vector<uint8_t> unused;

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@ -282,8 +282,6 @@ public:
Vector<uint8_t> index_data;
uint32_t index_count = 0;
uint32_t blend_shape_count = 0;
AABB aabb;
struct LOD {
float edge_length;
@ -297,9 +295,11 @@ public:
RID material;
};
virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces) = 0;
virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) = 0;
virtual RID mesh_create() = 0;
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) = 0;
virtual uint32_t mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_array_index) const;
virtual uint32_t mesh_surface_get_format_vertex_stride(uint32_t p_format, int p_vertex_len) const;
virtual uint32_t mesh_surface_get_format_attribute_stride(uint32_t p_format, int p_vertex_len) const;