Remove our ERR_ON_RENDER_THREAD guard, it is not reliable
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@ -454,7 +454,6 @@ public:
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_FORCE_INLINE_ XrTime get_predicted_display_time() { return frame_state.predictedDisplayTime; }
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_FORCE_INLINE_ XrTime get_next_frame_time() { return frame_state.predictedDisplayTime + frame_state.predictedDisplayPeriod; }
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_FORCE_INLINE_ bool can_render() {
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ERR_ON_RENDER_THREAD_V(false);
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return instance != XR_NULL_HANDLE && session != XR_NULL_HANDLE && running && frame_state.shouldRender;
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}
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@ -44,14 +44,6 @@
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// Helper macros for code outside of the rendering server, but that is
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// called by the rendering server.
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#ifdef DEBUG_ENABLED
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#define ERR_ON_RENDER_THREAD \
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RenderingServer *rendering_server = RenderingServer::get_singleton(); \
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ERR_FAIL_NULL(rendering_server); \
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ERR_FAIL_COND(rendering_server->is_on_render_thread());
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#define ERR_ON_RENDER_THREAD_V(m_ret) \
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RenderingServer *rendering_server = RenderingServer::get_singleton(); \
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ERR_FAIL_NULL_V(rendering_server, m_ret); \
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ERR_FAIL_COND_V(rendering_server->is_on_render_thread(), m_ret);
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#define ERR_NOT_ON_RENDER_THREAD \
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RenderingServer *rendering_server = RenderingServer::get_singleton(); \
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ERR_FAIL_NULL(rendering_server); \
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@ -61,8 +53,6 @@
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ERR_FAIL_NULL_V(rendering_server, m_ret); \
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ERR_FAIL_COND_V(!rendering_server->is_on_render_thread(), m_ret);
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#else
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#define ERR_ON_RENDER_THREAD
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#define ERR_ON_RENDER_THREAD_V(m_ret)
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#define ERR_NOT_ON_RENDER_THREAD
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#define ERR_NOT_ON_RENDER_THREAD_V(m_ret)
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#endif
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