DocData: Skip language-specific ClassDoc without methods/constants
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
(cherry picked from commit ba0db95909
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@ -30,6 +30,9 @@
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<member name="Geometry" type="Geometry" setter="" getter="">
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<member name="Geometry" type="Geometry" setter="" getter="">
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The [Geometry] singleton.
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The [Geometry] singleton.
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</member>
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</member>
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<member name="GodotSharp" type="GodotSharp" setter="" getter="">
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The [GodotSharp] singleton.
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</member>
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<member name="IP" type="IP" setter="" getter="">
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<member name="IP" type="IP" setter="" getter="">
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The [IP] singleton.
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The [IP] singleton.
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</member>
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</member>
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@ -643,7 +643,9 @@ void DocData::generate(bool p_basic_types) {
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}
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}
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}
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}
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//built in script reference
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// Built-in script reference.
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// We only add a doc entry for languages which actually define any built-in
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// methods or constants.
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{
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{
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@ -651,12 +653,11 @@ void DocData::generate(bool p_basic_types) {
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ScriptLanguage *lang = ScriptServer::get_language(i);
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ScriptLanguage *lang = ScriptServer::get_language(i);
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String cname = "@" + lang->get_name();
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String cname = "@" + lang->get_name();
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class_list[cname] = ClassDoc();
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ClassDoc c;
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ClassDoc &c = class_list[cname];
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c.name = cname;
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c.name = cname;
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// Get functions.
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List<MethodInfo> minfo;
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List<MethodInfo> minfo;
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lang->get_public_functions(&minfo);
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lang->get_public_functions(&minfo);
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for (List<MethodInfo>::Element *E = minfo.front(); E; E = E->next()) {
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for (List<MethodInfo>::Element *E = minfo.front(); E; E = E->next()) {
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@ -690,6 +691,7 @@ void DocData::generate(bool p_basic_types) {
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c.methods.push_back(md);
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c.methods.push_back(md);
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}
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}
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// Get constants.
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List<Pair<String, Variant> > cinfo;
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List<Pair<String, Variant> > cinfo;
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lang->get_public_constants(&cinfo);
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lang->get_public_constants(&cinfo);
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@ -700,6 +702,13 @@ void DocData::generate(bool p_basic_types) {
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cd.value = E->get().second;
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cd.value = E->get().second;
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c.constants.push_back(cd);
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c.constants.push_back(cd);
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}
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}
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// Skip adding the lang if it doesn't expose anything (e.g. C#).
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if (c.methods.empty() && c.constants.empty()) {
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continue;
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}
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class_list[cname] = c;
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}
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}
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}
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}
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}
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}
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@ -8,7 +8,6 @@ def configure(env):
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def get_doc_classes():
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def get_doc_classes():
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return [
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return [
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"@NativeScript",
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"ARVRInterfaceGDNative",
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"ARVRInterfaceGDNative",
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"GDNative",
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"GDNative",
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"GDNativeLibrary",
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"GDNativeLibrary",
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@ -1,13 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="@NativeScript" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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@ -57,7 +57,6 @@ def configure(env):
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def get_doc_classes():
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def get_doc_classes():
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return [
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return [
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"@C#",
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"CSharpScript",
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"CSharpScript",
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"GodotSharp",
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"GodotSharp",
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]
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]
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@ -1,13 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="@C#" category="Core" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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@ -8,7 +8,6 @@ def configure(env):
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def get_doc_classes():
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def get_doc_classes():
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return [
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return [
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"@VisualScript",
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"VisualScriptBasicTypeConstant",
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"VisualScriptBasicTypeConstant",
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"VisualScriptBuiltinFunc",
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"VisualScriptBuiltinFunc",
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"VisualScriptClassConstant",
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"VisualScriptClassConstant",
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="@VisualScript" version="3.2">
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<brief_description>
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Built-in visual script functions.
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</brief_description>
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<description>
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A list of built-in visual script functions, see [VisualScriptBuiltinFunc] and [VisualScript].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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