Travis: Disable Android builds for now

As we say in French, "Trop, c'est trop !".
Those builds fail 50% of the time due to timeouts, it's pointless to have them until we
find a better solution to install the Android SDK and NDK.

Workaround for #6973.
(cherry picked from commit d5c6806e16)
This commit is contained in:
Rémi Verschelde 2016-11-30 09:21:13 +01:00
parent 0f5b85f85a
commit bfa3d70169
1 changed files with 3 additions and 3 deletions

View File

@ -14,7 +14,7 @@ env:
- GODOT_TARGET=iphone
- GODOT_TARGET=osx
- GODOT_TARGET=x11
- GODOT_TARGET=android
#- GODOT_TARGET=android
- GODOT_TARGET=windows
matrix:
@ -69,8 +69,8 @@ addons:
before_script:
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons; fi
- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
brew update; travis_wait 20 brew install -v android-sdk;
travis_wait 20 brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:";
brew update; brew install -v android-sdk;
brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:";
export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk;
fi