Tweak the built-ins color highlighting in the shader editor
This makes built-ins easier to distinguish from keywords at a quick glance.
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@ -136,28 +136,39 @@ void ShaderTextEditor::_load_theme_settings() {
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syntax_highlighter->set_function_color(EDITOR_GET("text_editor/highlighting/function_color"));
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syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/highlighting/member_variable_color"));
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syntax_highlighter->clear_keyword_colors();
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List<String> keywords;
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ShaderLanguage::get_keyword_list(&keywords);
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if (shader.is_valid()) {
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for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) {
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for (const Map<StringName, ShaderLanguage::BuiltInInfo>::Element *F = E->get().built_ins.front(); F; F = F->next()) {
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keywords.push_back(F->key());
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}
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}
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for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())).size(); i++) {
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keywords.push_back(ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()))[i]);
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}
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}
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const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
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syntax_highlighter->clear_keyword_colors();
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for (List<String>::Element *E = keywords.front(); E; E = E->next()) {
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syntax_highlighter->add_keyword_color(E->get(), keyword_color);
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}
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//colorize comments
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// Colorize built-ins like `COLOR` differently to make them easier
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// to distinguish from keywords at a quick glance.
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List<String> built_ins;
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if (shader.is_valid()) {
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for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) {
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for (const Map<StringName, ShaderLanguage::BuiltInInfo>::Element *F = E->get().built_ins.front(); F; F = F->next()) {
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built_ins.push_back(F->key());
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}
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}
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for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())).size(); i++) {
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built_ins.push_back(ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()))[i]);
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}
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}
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const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
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for (List<String>::Element *E = built_ins.front(); E; E = E->next()) {
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syntax_highlighter->add_keyword_color(E->get(), member_variable_color);
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}
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// Colorize comments.
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const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
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syntax_highlighter->clear_color_regions();
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syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
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