diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index c464e52317a..115b459a600 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -67,6 +67,12 @@ Returns an [Array] containing the device IDs of all currently connected joypads. + + + + + + diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 22fd9e1c98a..3de176165db 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -254,6 +254,8 @@ If [code]true[/code], enables specific GDScript warnings (see [code]debug/gdscript/warnings/*[/code] settings). If [code]false[/code], disables all GDScript warnings. + + If [code]true[/code], enables warnings when a function is declared with the same name as a constant. @@ -281,6 +283,8 @@ If [code]true[/code], enables warnings when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the [enum @GlobalScope.Error] enum. + + If [code]true[/code], enables warnings when calling an expression that has no effect on the surrounding code, such as writing [code]2 + 2[/code] as a statement. @@ -705,15 +709,15 @@ Max buffer size for drawing immediate objects (ImmediateGeometry nodes). Nodes using more than this size will not work. + + Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves. + Max number of lights renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation. Max number of reflection probes renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation. - - Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves. - Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds). diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml index 6c14e2fa843..88cf6d03e8e 100644 --- a/doc/classes/TranslationServer.xml +++ b/doc/classes/TranslationServer.xml @@ -27,6 +27,12 @@ Clears the server from all translations. + + + + + +