Merge pull request #65503 from m4gr3d/fix_invalid_project_manager_path_3x

This commit is contained in:
Rémi Verschelde 2022-09-08 09:48:43 +02:00 committed by GitHub
commit bfe60393f5
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 41 additions and 10 deletions

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@ -3062,8 +3062,12 @@ void EditorNode::_discard_changes(const String &p_str) {
for (int i = 0; i < forwardable_args.size(); i++) { for (int i = 0; i < forwardable_args.size(); i++) {
args.push_back(forwardable_args[i]); args.push_back(forwardable_args[i]);
} }
String exec_base_dir = exec.get_base_dir();
if (!exec_base_dir.empty()) {
args.push_back("--path"); args.push_back("--path");
args.push_back(exec.get_base_dir()); args.push_back(exec_base_dir);
}
args.push_back("--project-manager"); args.push_back("--project-manager");
OS::ProcessID pid = 0; OS::ProcessID pid = 0;

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@ -12,6 +12,8 @@
<string name="text_button_resume">Resume Download</string> <string name="text_button_resume">Resume Download</string>
<string name="text_button_cancel">Cancel</string> <string name="text_button_cancel">Cancel</string>
<string name="text_button_cancel_verify">Cancel Verification</string> <string name="text_button_cancel_verify">Cancel Verification</string>
<string name="text_error_title">Error!</string>
<string name="error_engine_setup_message">Unable to setup the Godot Engine! Aborting…</string>
<!-- APK Expansion Strings --> <!-- APK Expansion Strings -->

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@ -57,6 +57,7 @@ import android.content.SharedPreferences.Editor;
import android.content.pm.ConfigurationInfo; import android.content.pm.ConfigurationInfo;
import android.content.pm.PackageManager; import android.content.pm.PackageManager;
import android.content.pm.PackageManager.NameNotFoundException; import android.content.pm.PackageManager.NameNotFoundException;
import android.content.res.Resources;
import android.graphics.Point; import android.graphics.Point;
import android.graphics.Rect; import android.graphics.Rect;
import android.hardware.Sensor; import android.hardware.Sensor;
@ -71,6 +72,7 @@ import android.os.Looper;
import android.os.Messenger; import android.os.Messenger;
import android.os.VibrationEffect; import android.os.VibrationEffect;
import android.os.Vibrator; import android.os.Vibrator;
import android.util.Log;
import android.view.Display; import android.view.Display;
import android.view.LayoutInflater; import android.view.LayoutInflater;
import android.view.Surface; import android.view.Surface;
@ -88,6 +90,7 @@ import androidx.annotation.CallSuper;
import androidx.annotation.Keep; import androidx.annotation.Keep;
import androidx.annotation.NonNull; import androidx.annotation.NonNull;
import androidx.annotation.Nullable; import androidx.annotation.Nullable;
import androidx.annotation.StringRes;
import androidx.fragment.app.Fragment; import androidx.fragment.app.Fragment;
import com.google.android.vending.expansion.downloader.DownloadProgressInfo; import com.google.android.vending.expansion.downloader.DownloadProgressInfo;
@ -112,6 +115,8 @@ import java.util.Locale;
import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL10;
public class Godot extends Fragment implements SensorEventListener, IDownloaderClient { public class Godot extends Fragment implements SensorEventListener, IDownloaderClient {
private static final String TAG = Godot.class.getSimpleName();
static final int MAX_SINGLETONS = 64; static final int MAX_SINGLETONS = 64;
private IStub mDownloaderClientStub; private IStub mDownloaderClientStub;
private TextView mStatusText; private TextView mStatusText;
@ -376,7 +381,12 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
final String[] current_command_line = command_line; final String[] current_command_line = command_line;
mView.queueEvent(() -> { mView.queueEvent(() -> {
GodotLib.setup(current_command_line); if (!GodotLib.setup(current_command_line)) {
godot_initialized = false;
Log.e(TAG, "Unable to setup the Godot engine! Aborting...");
alert(R.string.error_engine_setup_message, R.string.text_error_title, this::forceQuit);
return;
}
// Must occur after GodotLib.setup has completed. // Must occur after GodotLib.setup has completed.
for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
@ -460,13 +470,27 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
} }
public void alert(final String message, final String title) { public void alert(final String message, final String title) {
alert(message, title, null);
}
private void alert(@StringRes int messageResId, @StringRes int titleResId, @Nullable Runnable okCallback) {
Resources res = getResources();
alert(res.getString(messageResId), res.getString(titleResId), okCallback);
}
private void alert(final String message, final String title, @Nullable Runnable okCallback) {
final Activity activity = getActivity(); final Activity activity = getActivity();
runOnUiThread(() -> { runOnUiThread(() -> {
AlertDialog.Builder builder = new AlertDialog.Builder(activity); AlertDialog.Builder builder = new AlertDialog.Builder(activity);
builder.setMessage(message).setTitle(title); builder.setMessage(message).setTitle(title);
builder.setPositiveButton( builder.setPositiveButton(
"OK", "OK",
(dialog, id) -> dialog.cancel()); (dialog, id) -> {
if (okCallback != null) {
okCallback.run();
}
dialog.cancel();
});
AlertDialog dialog = builder.create(); AlertDialog dialog = builder.create();
dialog.show(); dialog.show();
}); });

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@ -65,7 +65,7 @@ public class GodotLib {
* Invoked on the GL thread to complete setup for the Godot native layer logic. * Invoked on the GL thread to complete setup for the Godot native layer logic.
* @param p_cmdline Command line arguments used to configure Godot native layer components. * @param p_cmdline Command line arguments used to configure Godot native layer components.
*/ */
public static native void setup(String[] p_cmdline); public static native boolean setup(String[] p_cmdline);
/** /**
* Invoked on the GL thread when the underlying Android surface has changed size. * Invoked on the GL thread when the underlying Android surface has changed size.

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@ -165,7 +165,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env
} }
} }
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) { JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
setup_android_thread(); setup_android_thread();
const char **cmdline = nullptr; const char **cmdline = nullptr;
@ -175,10 +175,10 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc
cmdlen = env->GetArrayLength(p_cmdline); cmdlen = env->GetArrayLength(p_cmdline);
if (cmdlen) { if (cmdlen) {
cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *)); cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
ERR_FAIL_NULL_MSG(cmdline, "Out of memory."); ERR_FAIL_NULL_V_MSG(cmdline, false, "Out of memory.");
cmdline[cmdlen] = nullptr; cmdline[cmdlen] = nullptr;
j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring)); j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
ERR_FAIL_NULL_MSG(j_cmdline, "Out of memory."); ERR_FAIL_NULL_V_MSG(j_cmdline, false, "Out of memory.");
for (int i = 0; i < cmdlen; i++) { for (int i = 0; i < cmdlen; i++) {
jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i); jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
@ -203,12 +203,13 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc
// Note: --help and --version return ERR_HELP, but this should be translated to 0 if exit codes are propagated. // Note: --help and --version return ERR_HELP, but this should be translated to 0 if exit codes are propagated.
if (err != OK) { if (err != OK) {
return; // should exit instead and print the error return false;
} }
java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity())); java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
ClassDB::register_class<JNISingleton>(); ClassDB::register_class<JNISingleton>();
_initialize_java_modules(); _initialize_java_modules();
return true;
} }
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) { JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height) {

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@ -39,7 +39,7 @@
extern "C" { extern "C" {
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_activity, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion, jobject p_godot_tts); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_activity, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion, jobject p_godot_tts);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline); JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jint width, jint height);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz);
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos); JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos);